3-D implicit surface wrapper for generic Surface3 instance. More...
#include <Core/Surface/SurfaceToImplicit3.h>
Classes | |
| class | Builder |
| Front-end to create SurfaceToImplicit3 objects step by step. More... | |
Public Member Functions | |
| SurfaceToImplicit3 (const Surface3Ptr &surface, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs an instance with generic Surface3 instance. More... | |
| SurfaceToImplicit3 (const SurfaceToImplicit3 &other) | |
| Copy constructor. More... | |
| Surface3Ptr | GetSurface () const |
| Returns the raw surface instance. More... | |
Public Member Functions inherited from CubbyFlow::ImplicitSurface3 | |
| ImplicitSurface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Default constructor. More... | |
| ImplicitSurface3 (const ImplicitSurface3 &other) | |
| Copy constructor. More... | |
| virtual | ~ImplicitSurface3 () |
| Default destructor. More... | |
| double | SignedDistance (const Vector3D &otherPoint) const |
Returns signed distance from the given point otherPoint. More... | |
Public Member Functions inherited from CubbyFlow::Surface3 | |
| Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a surface with normal direction. More... | |
| Surface3 (const Surface3 &other) | |
| Copy constructor. More... | |
| virtual | ~Surface3 () |
| Default destructor. More... | |
| Vector3D | ClosestPoint (const Vector3D &otherPoint) const |
Returns the closest point from the given point otherPoint to the surface. More... | |
| BoundingBox3D | BoundingBox () const |
| Returns the bounding box of this surface object. More... | |
| bool | Intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
| double | ClosestDistance (const Vector3D &otherPoint) const |
| SurfaceRayIntersection3 | ClosestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray. More... | |
| Vector3D | ClosestNormal (const Vector3D &otherPoint) const |
| virtual void | UpdateQueryEngine () |
| Updates internal spatial query engine. More... | |
Static Public Member Functions | |
| static Builder | GetBuilder () |
| Returns builder for SurfaceToImplicit3. More... | |
Protected Member Functions | |
| Vector3D | ClosestPointLocal (const Vector3D &otherPoint) const override |
| double | ClosestDistanceLocal (const Vector3D &otherPoint) const override |
| bool | IntersectsLocal (const Ray3D &ray) const override |
| BoundingBox3D | BoundingBoxLocal () const override |
| Returns the bounding box of this surface object in local frame. More... | |
| Vector3D | ClosestNormalLocal (const Vector3D &ohterPoint) const override |
| double | SignedDistanceLocal (const Vector3D &otherPoint) const override |
Returns signed distance from the given point otherPoint in local space. More... | |
| SurfaceRayIntersection3 | ClosestIntersectionLocal (const Ray3D &ray) const override |
Returns the closest intersection point for given ray in local frame. More... | |
Additional Inherited Members | |
Public Attributes inherited from CubbyFlow::Surface3 | |
| Transform3 | transform |
| Local-to-world transform. More... | |
| bool | isNormalFlipped = false |
| Flips normal when calling Surface3::closestNormal(...). More... | |
Detailed Description
3-D implicit surface wrapper for generic Surface3 instance.
This class represents 3-D implicit surface that converts Surface3 instance. to an ImplicitSurface3 object. The conversion is made by evaluating closest point and normal from a given point for the given (explicit) surface. Thus, this conversion won't work for every single surfaces, especially TriangleMesh3. To use TriangleMesh3 as an ImplicitSurface3 instance, please take a look at ImplicitTriangleMesh3. Use this class only for the basic primitives such as Sphere3 or Box3.
Constructor & Destructor Documentation
◆ SurfaceToImplicit3() [1/2]
| CubbyFlow::SurfaceToImplicit3::SurfaceToImplicit3 | ( | const Surface3Ptr & | surface, |
| const Transform3 & | transform = Transform3(), |
||
| bool | isNormalFlipped = false |
||
| ) |
Constructs an instance with generic Surface3 instance.
◆ SurfaceToImplicit3() [2/2]
| CubbyFlow::SurfaceToImplicit3::SurfaceToImplicit3 | ( | const SurfaceToImplicit3 & | other | ) |
Copy constructor.
Member Function Documentation
◆ BoundingBoxLocal()
|
overrideprotectedvirtual |
Returns the bounding box of this surface object in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestDistanceLocal()
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overrideprotectedvirtual |
Returns the closest distance from the given point otherPoint to the point on the surface in local frame.
Reimplemented from CubbyFlow::ImplicitSurface3.
◆ ClosestIntersectionLocal()
|
overrideprotectedvirtual |
Returns the closest intersection point for given ray in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestNormalLocal()
|
overrideprotectedvirtual |
Returns the normal to the closest point on the surface from the given point otherPoint in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestPointLocal()
|
overrideprotectedvirtual |
Returns the closest point from the given point otherPoint to the surface in local frame.
Implements CubbyFlow::Surface3.
◆ GetBuilder()
|
static |
Returns builder for SurfaceToImplicit3.
◆ GetSurface()
| Surface3Ptr CubbyFlow::SurfaceToImplicit3::GetSurface | ( | ) | const |
Returns the raw surface instance.
◆ IntersectsLocal()
|
overrideprotectedvirtual |
Returns true if the given ray intersects with this surface object in local frame.
Reimplemented from CubbyFlow::Surface3.
◆ SignedDistanceLocal()
|
overrideprotectedvirtual |
Returns signed distance from the given point otherPoint in local space.
Implements CubbyFlow::ImplicitSurface3.
The documentation for this class was generated from the following file:
- Core/Surface/SurfaceToImplicit3.h
Public Member Functions inherited from
1.8.14