3-D implicit surface wrapper for generic Surface3 instance. More...
#include <Core/Surface/SurfaceToImplicit3.h>
Classes | |
class | Builder |
Front-end to create SurfaceToImplicit3 objects step by step. More... | |
Public Member Functions | |
SurfaceToImplicit3 (const Surface3Ptr &surface, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs an instance with generic Surface3 instance. More... | |
SurfaceToImplicit3 (const SurfaceToImplicit3 &other) | |
Copy constructor. More... | |
Surface3Ptr | GetSurface () const |
Returns the raw surface instance. More... | |
Public Member Functions inherited from CubbyFlow::ImplicitSurface3 | |
ImplicitSurface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Default constructor. More... | |
ImplicitSurface3 (const ImplicitSurface3 &other) | |
Copy constructor. More... | |
virtual | ~ImplicitSurface3 () |
Default destructor. More... | |
double | SignedDistance (const Vector3D &otherPoint) const |
Returns signed distance from the given point otherPoint . More... | |
Public Member Functions inherited from CubbyFlow::Surface3 | |
Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface3 (const Surface3 &other) | |
Copy constructor. More... | |
virtual | ~Surface3 () |
Default destructor. More... | |
Vector3D | ClosestPoint (const Vector3D &otherPoint) const |
Returns the closest point from the given point otherPoint to the surface. More... | |
BoundingBox3D | BoundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | Intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | ClosestDistance (const Vector3D &otherPoint) const |
SurfaceRayIntersection3 | ClosestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector3D | ClosestNormal (const Vector3D &otherPoint) const |
virtual void | UpdateQueryEngine () |
Updates internal spatial query engine. More... | |
Static Public Member Functions | |
static Builder | GetBuilder () |
Returns builder for SurfaceToImplicit3. More... | |
Protected Member Functions | |
Vector3D | ClosestPointLocal (const Vector3D &otherPoint) const override |
double | ClosestDistanceLocal (const Vector3D &otherPoint) const override |
bool | IntersectsLocal (const Ray3D &ray) const override |
BoundingBox3D | BoundingBoxLocal () const override |
Returns the bounding box of this surface object in local frame. More... | |
Vector3D | ClosestNormalLocal (const Vector3D &ohterPoint) const override |
double | SignedDistanceLocal (const Vector3D &otherPoint) const override |
Returns signed distance from the given point otherPoint in local space. More... | |
SurfaceRayIntersection3 | ClosestIntersectionLocal (const Ray3D &ray) const override |
Returns the closest intersection point for given ray in local frame. More... | |
Additional Inherited Members | |
Public Attributes inherited from CubbyFlow::Surface3 | |
Transform3 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal when calling Surface3::closestNormal(...). More... | |
Detailed Description
3-D implicit surface wrapper for generic Surface3 instance.
This class represents 3-D implicit surface that converts Surface3 instance. to an ImplicitSurface3 object. The conversion is made by evaluating closest point and normal from a given point for the given (explicit) surface. Thus, this conversion won't work for every single surfaces, especially TriangleMesh3. To use TriangleMesh3 as an ImplicitSurface3 instance, please take a look at ImplicitTriangleMesh3. Use this class only for the basic primitives such as Sphere3 or Box3.
Constructor & Destructor Documentation
◆ SurfaceToImplicit3() [1/2]
CubbyFlow::SurfaceToImplicit3::SurfaceToImplicit3 | ( | const Surface3Ptr & | surface, |
const Transform3 & | transform = Transform3() , |
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bool | isNormalFlipped = false |
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) |
Constructs an instance with generic Surface3 instance.
◆ SurfaceToImplicit3() [2/2]
CubbyFlow::SurfaceToImplicit3::SurfaceToImplicit3 | ( | const SurfaceToImplicit3 & | other | ) |
Copy constructor.
Member Function Documentation
◆ BoundingBoxLocal()
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overrideprotectedvirtual |
Returns the bounding box of this surface object in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestDistanceLocal()
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overrideprotectedvirtual |
Returns the closest distance from the given point otherPoint
to the point on the surface in local frame.
Reimplemented from CubbyFlow::ImplicitSurface3.
◆ ClosestIntersectionLocal()
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overrideprotectedvirtual |
Returns the closest intersection point for given ray
in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestNormalLocal()
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overrideprotectedvirtual |
Returns the normal to the closest point on the surface from the given point otherPoint
in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestPointLocal()
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overrideprotectedvirtual |
Returns the closest point from the given point otherPoint
to the surface in local frame.
Implements CubbyFlow::Surface3.
◆ GetBuilder()
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static |
Returns builder for SurfaceToImplicit3.
◆ GetSurface()
Surface3Ptr CubbyFlow::SurfaceToImplicit3::GetSurface | ( | ) | const |
Returns the raw surface instance.
◆ IntersectsLocal()
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overrideprotectedvirtual |
Returns true if the given ray
intersects with this surface object in local frame.
Reimplemented from CubbyFlow::Surface3.
◆ SignedDistanceLocal()
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overrideprotectedvirtual |
Returns signed distance from the given point otherPoint
in local space.
Implements CubbyFlow::ImplicitSurface3.
The documentation for this class was generated from the following file:
- Core/Surface/SurfaceToImplicit3.h