3-D box geometry. More...

#include <Core/Geometry/Box3.h>

Inheritance diagram for CubbyFlow::Box3:
CubbyFlow::Surface3

Classes

class  Builder
 Front-end to create Box3 objects step by step. More...
 

Public Member Functions

 Box3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false)
 Constructs (0, 0, 0) x (1, 1, 1) box. More...
 
 Box3 (const Vector3D &lowerCorner, const Vector3D &upperCorner, const Transform3 &transform=Transform3(), bool isNormalFlipped=false)
 Constructs a box with given lowerCorner and upperCorner. More...
 
 Box3 (const BoundingBox3D &boundingBox, const Transform3 &transform=Transform3(), bool isNormalFlipped=false)
 Constructs a box with BoundingBox3D instance. More...
 
 Box3 (const Box3 &other)
 Copy constructor. More...
 
- Public Member Functions inherited from CubbyFlow::Surface3
 Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false)
 Constructs a surface with normal direction. More...
 
 Surface3 (const Surface3 &other)
 Copy constructor. More...
 
virtual ~Surface3 ()
 Default destructor. More...
 
Vector3D ClosestPoint (const Vector3D &otherPoint) const
 Returns the closest point from the given point otherPoint to the surface. More...
 
BoundingBox3D BoundingBox () const
 Returns the bounding box of this surface object. More...
 
bool Intersects (const Ray3D &ray) const
 Returns true if the given ray intersects with this surface object. More...
 
double ClosestDistance (const Vector3D &otherPoint) const
 
SurfaceRayIntersection3 ClosestIntersection (const Ray3D &ray) const
 Returns the closest intersection point for given ray. More...
 
Vector3D ClosestNormal (const Vector3D &otherPoint) const
 
virtual void UpdateQueryEngine ()
 Updates internal spatial query engine. More...
 

Static Public Member Functions

static Builder GetBuilder ()
 Returns builder fox Box3. More...
 

Public Attributes

BoundingBox3D bound = BoundingBox3D(Vector3D(), Vector3D(1.0, 1.0, 1.0))
 Bounding box of this box. More...
 
- Public Attributes inherited from CubbyFlow::Surface3
Transform3 transform
 Local-to-world transform. More...
 
bool isNormalFlipped = false
 Flips normal when calling Surface3::closestNormal(...). More...
 

Protected Member Functions

Vector3D ClosestPointLocal (const Vector3D &otherPoint) const override
 
bool IntersectsLocal (const Ray3D &ray) const override
 
BoundingBox3D BoundingBoxLocal () const override
 Returns the bounding box of this surface object in local frame. More...
 
Vector3D ClosestNormalLocal (const Vector3D &otherPoint) const override
 
SurfaceRayIntersection3 ClosestIntersectionLocal (const Ray3D &ray) const override
 Returns the closest intersection point for given ray in local frame. More...
 
- Protected Member Functions inherited from CubbyFlow::Surface3
virtual double ClosestDistanceLocal (const Vector3D &otherPoint) const
 

Detailed Description

3-D box geometry.

This class represents 3-D box geometry which extends Surface3 by overriding surface-related queries. This box implementation is an axis-aligned box that wraps lower-level primitive type, BoundingBox3D.

Constructor & Destructor Documentation

◆ Box3() [1/4]

CubbyFlow::Box3::Box3 ( const Transform3 transform = Transform3(),
bool  isNormalFlipped = false 
)

Constructs (0, 0, 0) x (1, 1, 1) box.

◆ Box3() [2/4]

CubbyFlow::Box3::Box3 ( const Vector3D lowerCorner,
const Vector3D upperCorner,
const Transform3 transform = Transform3(),
bool  isNormalFlipped = false 
)

Constructs a box with given lowerCorner and upperCorner.

◆ Box3() [3/4]

CubbyFlow::Box3::Box3 ( const BoundingBox3D boundingBox,
const Transform3 transform = Transform3(),
bool  isNormalFlipped = false 
)
explicit

Constructs a box with BoundingBox3D instance.

◆ Box3() [4/4]

CubbyFlow::Box3::Box3 ( const Box3 other)

Copy constructor.

Member Function Documentation

◆ BoundingBoxLocal()

BoundingBox3D CubbyFlow::Box3::BoundingBoxLocal ( ) const
overrideprotectedvirtual

Returns the bounding box of this surface object in local frame.

Implements CubbyFlow::Surface3.

◆ ClosestIntersectionLocal()

SurfaceRayIntersection3 CubbyFlow::Box3::ClosestIntersectionLocal ( const Ray3D ray) const
overrideprotectedvirtual

Returns the closest intersection point for given ray in local frame.

Implements CubbyFlow::Surface3.

◆ ClosestNormalLocal()

Vector3D CubbyFlow::Box3::ClosestNormalLocal ( const Vector3D otherPoint) const
overrideprotectedvirtual

Returns the normal to the closest point on the surface from the given point otherPoint in local frame.

Implements CubbyFlow::Surface3.

◆ ClosestPointLocal()

Vector3D CubbyFlow::Box3::ClosestPointLocal ( const Vector3D otherPoint) const
overrideprotectedvirtual

Returns the closest point from the given point otherPoint to the surface in local frame.

Implements CubbyFlow::Surface3.

◆ GetBuilder()

static Builder CubbyFlow::Box3::GetBuilder ( )
static

Returns builder fox Box3.

◆ IntersectsLocal()

bool CubbyFlow::Box3::IntersectsLocal ( const Ray3D ray) const
overrideprotectedvirtual

Returns true if the given ray intersects with this surface object in local frame.

Reimplemented from CubbyFlow::Surface3.

Member Data Documentation

◆ bound

BoundingBox3D CubbyFlow::Box3::bound = BoundingBox3D(Vector3D(), Vector3D(1.0, 1.0, 1.0))

Bounding box of this box.


The documentation for this class was generated from the following file: