Abstract base class for 3-D surface. More...
#include <Core/Surface/Surface3.h>
Public Member Functions | |
| Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
| Constructs a surface with normal direction. More... | |
| Surface3 (const Surface3 &other) | |
| Copy constructor. More... | |
| virtual | ~Surface3 () |
| Default destructor. More... | |
| Vector3D | ClosestPoint (const Vector3D &otherPoint) const |
Returns the closest point from the given point otherPoint to the surface. More... | |
| BoundingBox3D | BoundingBox () const |
| Returns the bounding box of this surface object. More... | |
| bool | Intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
| double | ClosestDistance (const Vector3D &otherPoint) const |
| SurfaceRayIntersection3 | ClosestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray. More... | |
| Vector3D | ClosestNormal (const Vector3D &otherPoint) const |
| virtual void | UpdateQueryEngine () |
| Updates internal spatial query engine. More... | |
Public Attributes | |
| Transform3 | transform |
| Local-to-world transform. More... | |
| bool | isNormalFlipped = false |
| Flips normal when calling Surface3::closestNormal(...). More... | |
Protected Member Functions | |
| virtual Vector3D | ClosestPointLocal (const Vector3D &otherPoint) const =0 |
| virtual BoundingBox3D | BoundingBoxLocal () const =0 |
| Returns the bounding box of this surface object in local frame. More... | |
| virtual SurfaceRayIntersection3 | ClosestIntersectionLocal (const Ray3D &ray) const =0 |
Returns the closest intersection point for given ray in local frame. More... | |
| virtual Vector3D | ClosestNormalLocal (const Vector3D &otherPoint) const =0 |
| virtual bool | IntersectsLocal (const Ray3D &ray) const |
| virtual double | ClosestDistanceLocal (const Vector3D &otherPoint) const |
Detailed Description
Abstract base class for 3-D surface.
Constructor & Destructor Documentation
◆ Surface3() [1/2]
| CubbyFlow::Surface3::Surface3 | ( | const Transform3 & | transform = Transform3(), |
| bool | isNormalFlipped = false |
||
| ) |
Constructs a surface with normal direction.
◆ Surface3() [2/2]
| CubbyFlow::Surface3::Surface3 | ( | const Surface3 & | other | ) |
Copy constructor.
◆ ~Surface3()
|
virtual |
Default destructor.
Member Function Documentation
◆ BoundingBox()
| BoundingBox3D CubbyFlow::Surface3::BoundingBox | ( | ) | const |
Returns the bounding box of this surface object.
◆ BoundingBoxLocal()
|
protectedpure virtual |
Returns the bounding box of this surface object in local frame.
Implemented in CubbyFlow::TriangleMesh3, CubbyFlow::Triangle3, CubbyFlow::Cylinder3, CubbyFlow::Plane3, CubbyFlow::SurfaceToImplicit3, and CubbyFlow::Box3.
◆ ClosestDistance()
| double CubbyFlow::Surface3::ClosestDistance | ( | const Vector3D & | otherPoint | ) | const |
Returns the closest distance from the given point otherPoint to the point on the surface.
◆ ClosestDistanceLocal()
|
protectedvirtual |
Returns the closest distance from the given point otherPoint to the point on the surface in local frame.
Reimplemented in CubbyFlow::TriangleMesh3, CubbyFlow::Cylinder3, and CubbyFlow::SurfaceToImplicit3.
◆ ClosestIntersection()
| SurfaceRayIntersection3 CubbyFlow::Surface3::ClosestIntersection | ( | const Ray3D & | ray | ) | const |
Returns the closest intersection point for given ray.
◆ ClosestIntersectionLocal()
|
protectedpure virtual |
Returns the closest intersection point for given ray in local frame.
Implemented in CubbyFlow::TriangleMesh3, CubbyFlow::Triangle3, CubbyFlow::Cylinder3, CubbyFlow::Plane3, CubbyFlow::SurfaceToImplicit3, and CubbyFlow::Box3.
◆ ClosestNormal()
Returns the normal to the closest point on the surface from the given point otherPoint.
◆ ClosestNormalLocal()
|
protectedpure virtual |
Returns the normal to the closest point on the surface from the given point otherPoint in local frame.
Implemented in CubbyFlow::TriangleMesh3, CubbyFlow::Triangle3, CubbyFlow::Cylinder3, CubbyFlow::Plane3, CubbyFlow::SurfaceToImplicit3, and CubbyFlow::Box3.
◆ ClosestPoint()
Returns the closest point from the given point otherPoint to the surface.
◆ ClosestPointLocal()
|
protectedpure virtual |
Returns the closest point from the given point otherPoint to the surface in local frame.
Implemented in CubbyFlow::TriangleMesh3, CubbyFlow::Triangle3, CubbyFlow::Cylinder3, CubbyFlow::Plane3, CubbyFlow::Box3, and CubbyFlow::SurfaceToImplicit3.
◆ Intersects()
| bool CubbyFlow::Surface3::Intersects | ( | const Ray3D & | ray | ) | const |
Returns true if the given ray intersects with this surface object.
◆ IntersectsLocal()
|
protectedvirtual |
Returns true if the given ray intersects with this surface object in local frame.
Reimplemented in CubbyFlow::TriangleMesh3, CubbyFlow::Triangle3, CubbyFlow::Cylinder3, CubbyFlow::Plane3, CubbyFlow::SurfaceToImplicit3, and CubbyFlow::Box3.
◆ UpdateQueryEngine()
|
virtual |
Updates internal spatial query engine.
Reimplemented in CubbyFlow::TriangleMesh3, CubbyFlow::ImplicitSurfaceSet3, and CubbyFlow::SurfaceSet3.
Member Data Documentation
◆ isNormalFlipped
| bool CubbyFlow::Surface3::isNormalFlipped = false |
Flips normal when calling Surface3::closestNormal(...).
◆ transform
| Transform3 CubbyFlow::Surface3::transform |
Local-to-world transform.
The documentation for this class was generated from the following file:
- Core/Surface/Surface3.h
1.8.14