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CubbyFlow::Sphere3 Class Referencefinal
3-D sphere geometry. More...
#include <Core/Geometry/Sphere3.h>
Inheritance diagram for CubbyFlow::Sphere3:
Classes | |
class | Builder |
Front-end to create Sphere3 objects step by step. More... | |
Public Member Functions | |
Sphere3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a sphere with center at (0, 0, 0) and radius of 1. More... | |
Sphere3 (const Vector3D ¢er, double radius, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a sphere with center and radius . More... | |
Sphere3 (const Sphere3 &other) | |
Copy constructor. More... | |
Public Member Functions inherited from CubbyFlow::Surface3 | |
Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface3 (const Surface3 &other) | |
Copy constructor. More... | |
virtual | ~Surface3 () |
Default destructor. More... | |
Vector3D | ClosestPoint (const Vector3D &otherPoint) const |
Returns the closest point from the given point otherPoint to the surface. More... | |
BoundingBox3D | BoundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | Intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | ClosestDistance (const Vector3D &otherPoint) const |
SurfaceRayIntersection3 | ClosestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector3D | ClosestNormal (const Vector3D &otherPoint) const |
virtual void | UpdateQueryEngine () |
Updates internal spatial query engine. More... | |
Static Public Member Functions | |
static Builder | GetBuilder () |
Returns builder fox Sphere3. More... | |
Public Attributes | |
Vector3D | center |
Center of the sphere. More... | |
double | radius = 1.0 |
Radius of the sphere. More... | |
Public Attributes inherited from CubbyFlow::Surface3 | |
Transform3 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal when calling Surface3::closestNormal(...). More... | |
Additional Inherited Members |
Detailed Description
3-D sphere geometry.
This class represents 3-D sphere geometry which extends Surface3 by overriding surface-related queries.
Constructor & Destructor Documentation
◆ Sphere3() [1/3]
CubbyFlow::Sphere3::Sphere3 | ( | const Transform3 & | transform = Transform3() , |
bool | isNormalFlipped = false |
||
) |
Constructs a sphere with center at (0, 0, 0) and radius of 1.
◆ Sphere3() [2/3]
CubbyFlow::Sphere3::Sphere3 | ( | const Vector3D & | center, |
double | radius, | ||
const Transform3 & | transform = Transform3() , |
||
bool | isNormalFlipped = false |
||
) |
Constructs a sphere with center
and radius
.
◆ Sphere3() [3/3]
CubbyFlow::Sphere3::Sphere3 | ( | const Sphere3 & | other | ) |
Copy constructor.
Member Function Documentation
◆ GetBuilder()
Member Data Documentation
◆ center
Vector3D CubbyFlow::Sphere3::center |
Center of the sphere.
◆ radius
double CubbyFlow::Sphere3::radius = 1.0 |
Radius of the sphere.
The documentation for this class was generated from the following file:
- Core/Geometry/Sphere3.h