CubbyFlow::ImplicitSurface3 Class Referenceabstract
Abstract base class for 3-D implicit surface. More...
#include <Core/Surface/ImplicitSurface3.h>
Inheritance diagram for CubbyFlow::ImplicitSurface3:
Public Member Functions | |
ImplicitSurface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Default constructor. More... | |
ImplicitSurface3 (const ImplicitSurface3 &other) | |
Copy constructor. More... | |
virtual | ~ImplicitSurface3 () |
Default destructor. More... | |
double | SignedDistance (const Vector3D &otherPoint) const |
Returns signed distance from the given point otherPoint . More... | |
Public Member Functions inherited from CubbyFlow::Surface3 | |
Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface3 (const Surface3 &other) | |
Copy constructor. More... | |
virtual | ~Surface3 () |
Default destructor. More... | |
Vector3D | ClosestPoint (const Vector3D &otherPoint) const |
Returns the closest point from the given point otherPoint to the surface. More... | |
BoundingBox3D | BoundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | Intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | ClosestDistance (const Vector3D &otherPoint) const |
SurfaceRayIntersection3 | ClosestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector3D | ClosestNormal (const Vector3D &otherPoint) const |
virtual void | UpdateQueryEngine () |
Updates internal spatial query engine. More... | |
Protected Member Functions | |
virtual double | SignedDistanceLocal (const Vector3D &otherPoint) const =0 |
Returns signed distance from the given point otherPoint in local space. More... | |
Protected Member Functions inherited from CubbyFlow::Surface3 | |
virtual Vector3D | ClosestPointLocal (const Vector3D &otherPoint) const =0 |
virtual BoundingBox3D | BoundingBoxLocal () const =0 |
Returns the bounding box of this surface object in local frame. More... | |
virtual SurfaceRayIntersection3 | ClosestIntersectionLocal (const Ray3D &ray) const =0 |
Returns the closest intersection point for given ray in local frame. More... | |
virtual Vector3D | ClosestNormalLocal (const Vector3D &otherPoint) const =0 |
virtual bool | IntersectsLocal (const Ray3D &ray) const |
Additional Inherited Members | |
Public Attributes inherited from CubbyFlow::Surface3 | |
Transform3 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal when calling Surface3::closestNormal(...). More... | |
Detailed Description
Abstract base class for 3-D implicit surface.
Constructor & Destructor Documentation
◆ ImplicitSurface3() [1/2]
CubbyFlow::ImplicitSurface3::ImplicitSurface3 | ( | const Transform3 & | transform = Transform3() , |
bool | isNormalFlipped = false |
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) |
Default constructor.
◆ ImplicitSurface3() [2/2]
CubbyFlow::ImplicitSurface3::ImplicitSurface3 | ( | const ImplicitSurface3 & | other | ) |
Copy constructor.
◆ ~ImplicitSurface3()
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virtual |
Default destructor.
Member Function Documentation
◆ SignedDistance()
double CubbyFlow::ImplicitSurface3::SignedDistance | ( | const Vector3D & | otherPoint | ) | const |
Returns signed distance from the given point otherPoint
.
◆ SignedDistanceLocal()
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protectedpure virtual |
Returns signed distance from the given point otherPoint
in local space.
Implemented in CubbyFlow::SurfaceToImplicit3.
The documentation for this class was generated from the following file:
- Core/Surface/ImplicitSurface3.h