3-D plane geometry. More...
#include <Core/Geometry/Plane3.h>
Classes | |
class | Builder |
Front-end to create Plane3 objects step by step. More... | |
Public Member Functions | |
Plane3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a plane that crosses (0, 0, 0) with surface normal (0, 1, 0). More... | |
Plane3 (const Vector3D &normal, const Vector3D &point, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a plane that cross point with surface normal normal . More... | |
Plane3 (const Vector3D &point0, const Vector3D &point1, const Vector3D &point2, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Plane3 (const Plane3 &other) | |
Copy constructor. More... | |
Public Member Functions inherited from CubbyFlow::Surface3 | |
Surface3 (const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | |
Constructs a surface with normal direction. More... | |
Surface3 (const Surface3 &other) | |
Copy constructor. More... | |
virtual | ~Surface3 () |
Default destructor. More... | |
Vector3D | ClosestPoint (const Vector3D &otherPoint) const |
Returns the closest point from the given point otherPoint to the surface. More... | |
BoundingBox3D | BoundingBox () const |
Returns the bounding box of this surface object. More... | |
bool | Intersects (const Ray3D &ray) const |
Returns true if the given ray intersects with this surface object. More... | |
double | ClosestDistance (const Vector3D &otherPoint) const |
SurfaceRayIntersection3 | ClosestIntersection (const Ray3D &ray) const |
Returns the closest intersection point for given ray . More... | |
Vector3D | ClosestNormal (const Vector3D &otherPoint) const |
virtual void | UpdateQueryEngine () |
Updates internal spatial query engine. More... | |
Static Public Member Functions | |
static Builder | GetBuilder () |
Returns builder fox Plane3. More... | |
Public Attributes | |
Vector3D | normal = Vector3D(0, 1, 0) |
Plane normal. More... | |
Vector3D | point |
Point that lies on the plane. More... | |
Public Attributes inherited from CubbyFlow::Surface3 | |
Transform3 | transform |
Local-to-world transform. More... | |
bool | isNormalFlipped = false |
Flips normal when calling Surface3::closestNormal(...). More... | |
Protected Member Functions | |
Vector3D | ClosestPointLocal (const Vector3D &otherPoint) const override |
bool | IntersectsLocal (const Ray3D &ray) const override |
BoundingBox3D | BoundingBoxLocal () const override |
Returns the bounding box of this surface object in local frame. More... | |
Vector3D | ClosestNormalLocal (const Vector3D &otherPoint) const override |
SurfaceRayIntersection3 | ClosestIntersectionLocal (const Ray3D &ray) const override |
Returns the closest intersection point for given ray in local frame. More... | |
Protected Member Functions inherited from CubbyFlow::Surface3 | |
virtual double | ClosestDistanceLocal (const Vector3D &otherPoint) const |
Detailed Description
3-D plane geometry.
This class represents 3-D plane geometry which extends Surface3 by overriding surface-related queries.
Constructor & Destructor Documentation
◆ Plane3() [1/4]
CubbyFlow::Plane3::Plane3 | ( | const Transform3 & | transform = Transform3() , |
bool | isNormalFlipped = false |
||
) |
Constructs a plane that crosses (0, 0, 0) with surface normal (0, 1, 0).
◆ Plane3() [2/4]
CubbyFlow::Plane3::Plane3 | ( | const Vector3D & | normal, |
const Vector3D & | point, | ||
const Transform3 & | transform = Transform3() , |
||
bool | isNormalFlipped = false |
||
) |
Constructs a plane that cross point
with surface normal normal
.
◆ Plane3() [3/4]
CubbyFlow::Plane3::Plane3 | ( | const Vector3D & | point0, |
const Vector3D & | point1, | ||
const Vector3D & | point2, | ||
const Transform3 & | transform = Transform3() , |
||
bool | isNormalFlipped = false |
||
) |
Constructs a plane with three points on the surface. The normal will be set using the counter clockwise direction.
◆ Plane3() [4/4]
CubbyFlow::Plane3::Plane3 | ( | const Plane3 & | other | ) |
Copy constructor.
Member Function Documentation
◆ BoundingBoxLocal()
|
overrideprotectedvirtual |
Returns the bounding box of this surface object in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestIntersectionLocal()
|
overrideprotectedvirtual |
Returns the closest intersection point for given ray
in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestNormalLocal()
|
overrideprotectedvirtual |
Returns the normal to the closest point on the surface from the given point otherPoint
in local frame.
Implements CubbyFlow::Surface3.
◆ ClosestPointLocal()
|
overrideprotectedvirtual |
Returns the closest point from the given point otherPoint
to the surface in local frame.
Implements CubbyFlow::Surface3.
◆ GetBuilder()
◆ IntersectsLocal()
|
overrideprotectedvirtual |
Returns true if the given ray
intersects with this surface object in local frame.
Reimplemented from CubbyFlow::Surface3.
Member Data Documentation
◆ normal
◆ point
The documentation for this class was generated from the following file:
- Core/Geometry/Plane3.h