Namespaces | |
| Generic | |
| PlayerTasks | |
| SimpleTasks | |
| Task | |
Typedefs | |
| using | status_t = unsigned int |
Enumerations | |
| enum | PlayerType { PlayerType::RANDOM, PlayerType::PLAYER1, PlayerType::PLAYER2 } |
| Enumeration that represents the player. More... | |
| enum | EffectOperator { EffectOperator::ADD, EffectOperator::SUB, EffectOperator::MUL, EffectOperator::SET } |
| Effect operator to change card value such as attack and health. More... | |
| enum | ChoiceAction { ChoiceAction::INVALID = 0, ChoiceAction::HAND = 1 } |
| The action type of choice. More... | |
| enum | ManaOperator { ManaOperator::ADD = 0, ManaOperator::SUB = 1, ManaOperator::SET = 2 } |
| The operator to change mana. More... | |
| enum | ManaType { ManaType::AVAILABLE = 0, ManaType::MAXIMUM = 1 } |
| The type to change mana. More... | |
| enum | TaskStatus : status_t { TaskStatus::INVALID, TaskStatus::STOP, TaskStatus::COMPLETE, TaskStatus::NUM_TASK_STATUS } |
| Meta data to represent the result of the task. More... | |
Functions | |
| BETTER_ENUM (BlockType, int, ATTACK=1, JOUST=2, POWER=3, SCRIPT=4, TRIGGER=5, DEATHS=6, PLAY=7, FATIGUE=8, RITUAL=9, REVEAL_CARD=10, GAME_RESET=11, ACTION=99) BETTER_ENUM(BattleNetGameType | |
| BETTER_ENUM (TaskID, int, INVALID, DRAW, OVERDRAW, MODIFY_MANA, DAMAGE, MULLIGAN, PLAY_CARD, ADD_ENCHANTMENT, DESTROY, DISCARD, HEAL_FULL, POISONOUS, FREEZE, HEAL, INCLUDE, CONTROL, END_TURN, CHOOSE, ATTACK) | |
| An enumerator for identifying each task. More... | |
Variables | |
| constexpr float | VERSION = 0.3f |
| Hearthstone++ version. More... | |
| constexpr std::size_t | NUM_PLAYER_CLASS = 9 |
| constexpr std::size_t | START_DECK_SIZE = 30 |
| The number of cards that can be stored in the deck at game start. More... | |
| constexpr std::size_t | MAX_DECK_SIZE = 60 |
| The maximum number of cards that can be stored in the deck during game. More... | |
| constexpr std::size_t | FIELD_SIZE = 7 |
| The maximum number of minions that can be placed in the field. More... | |
| constexpr std::size_t | NUM_DRAW_CARDS_AT_START_FIRST = 3 |
| The number of cards that the player going first will be given. More... | |
| constexpr std::size_t | NUM_DRAW_CARDS_AT_START_SECOND = 4 |
| The number of cards that the player going second will be given. More... | |
| constexpr std::size_t | MANA_UPPER_LIMIT = 10 |
| The maximum number of available/maximum mana. More... | |
| constexpr std::size_t | HAND_SIZE = 10 |
| The maximum number of cards in your hand. More... | |
| constexpr std::size_t | INDEX_MY_HERO = 0 |
| The index of my hero for targeting when player is played card. More... | |
| constexpr std::size_t | INDEX_MY_MINION = INDEX_MY_HERO + 1 |
| The index of my minion for targeting when player is played card. More... | |
| constexpr std::size_t | INDEX_OPPONENT_HERO = INDEX_MY_MINION + FIELD_SIZE |
| The index of opponent hero for targeting when player is played card. More... | |
| constexpr std::size_t | INDEX_OPPONENT_MINION = INDEX_OPPONENT_HERO + 1 |
| The index of opponent minion for targeting when player is played card. More... | |
| constexpr std::size_t | GAME_MAIN_MENU_SIZE = 3 |
| int | |
| UNKNOWN = 0 | |
| FRIENDS = 1 | |
| RANKED_STANDARD = 2 | |
| ARENA = 3 | |
| VS_AI = 4 | |
| TUTORIAL = 5 | |
| ASYNC = 6 | |
| CASUAL_STANDARD_NEWBIE = 9 | |
| CASUAL_STANDARD_NORMAL = 10 | |
| TEST1 = 11 | |
| TEST2 = 12 | |
| TEST3 = 13 | |
| TAVERNBRAWL_PVP = 16 | |
| TAVERNBRAWL_1P_VERSUS_AI = 17 | |
| TAVERNBRAWL_2P_COOP = 18 | |
| RANKED_WILD = 30 | |
| CASUAL_WILD = 31 | |
| FSG_BRAWL_VS_FRIEND = 40 | |
| FSG_BRAWL_PVP = 41 | |
| FSG_BRAWL_1P_VERSUS_AI = 42 | |
| FSG_BRAWL_2P_COOP = 43 | |
Typedef Documentation
◆ status_t
| using RosettaStone::status_t = typedef unsigned int |
Enumeration Type Documentation
◆ ChoiceAction
|
strong |
The action type of choice.
| Enumerator | |
|---|---|
| INVALID | Invalid action. |
| HAND | Hand. |
◆ EffectOperator
|
strong |
Effect operator to change card value such as attack and health.
| Enumerator | |
|---|---|
| ADD | Add card value. |
| SUB | Subtract card value. |
| MUL | Multiply card value. |
| SET | Set card value. |
◆ ManaOperator
|
strong |
◆ ManaType
|
strong |
◆ PlayerType
|
strong |
◆ TaskStatus
|
strong |
Function Documentation
◆ BETTER_ENUM() [1/2]
| RosettaStone::BETTER_ENUM | ( | BlockType | , |
| int | , | ||
| ATTACK | = 1, |
||
| JOUST | = 2, |
||
| POWER | = 3, |
||
| SCRIPT | = 4, |
||
| TRIGGER | = 5, |
||
| DEATHS | = 6, |
||
| PLAY | = 7, |
||
| FATIGUE | = 8, |
||
| RITUAL | = 9, |
||
| REVEAL_CARD | = 10, |
||
| GAME_RESET | = 11, |
||
| ACTION | = 99 |
||
| ) |
◆ BETTER_ENUM() [2/2]
| RosettaStone::BETTER_ENUM | ( | TaskID | , |
| int | , | ||
| INVALID | , | ||
| DRAW | , | ||
| OVERDRAW | , | ||
| MODIFY_MANA | , | ||
| DAMAGE | , | ||
| MULLIGAN | , | ||
| PLAY_CARD | , | ||
| ADD_ENCHANTMENT | , | ||
| DESTROY | , | ||
| DISCARD | , | ||
| HEAL_FULL | , | ||
| POISONOUS | , | ||
| FREEZE | , | ||
| HEAL | , | ||
| INCLUDE | , | ||
| CONTROL | , | ||
| END_TURN | , | ||
| CHOOSE | , | ||
| ATTACK | |||
| ) |
An enumerator for identifying each task.
Variable Documentation
◆ ARENA
| RosettaStone::ARENA = 3 |
◆ ASYNC
| RosettaStone::ASYNC = 6 |
◆ CASUAL_STANDARD_NEWBIE
| RosettaStone::CASUAL_STANDARD_NEWBIE = 9 |
◆ CASUAL_STANDARD_NORMAL
| RosettaStone::CASUAL_STANDARD_NORMAL = 10 |
◆ CASUAL_WILD
| RosettaStone::CASUAL_WILD = 31 |
◆ FIELD_SIZE
| constexpr std::size_t RosettaStone::FIELD_SIZE = 7 |
The maximum number of minions that can be placed in the field.
◆ FRIENDS
| RosettaStone::FRIENDS = 1 |
◆ FSG_BRAWL_1P_VERSUS_AI
| RosettaStone::FSG_BRAWL_1P_VERSUS_AI = 42 |
◆ FSG_BRAWL_2P_COOP
| RosettaStone::FSG_BRAWL_2P_COOP = 43 |
◆ FSG_BRAWL_PVP
| RosettaStone::FSG_BRAWL_PVP = 41 |
◆ FSG_BRAWL_VS_FRIEND
| RosettaStone::FSG_BRAWL_VS_FRIEND = 40 |
◆ GAME_MAIN_MENU_SIZE
| constexpr std::size_t RosettaStone::GAME_MAIN_MENU_SIZE = 3 |
The number of menus in main phase.
- Note
- We will refactor it soon.
◆ HAND_SIZE
| constexpr std::size_t RosettaStone::HAND_SIZE = 10 |
The maximum number of cards in your hand.
◆ INDEX_MY_HERO
| constexpr std::size_t RosettaStone::INDEX_MY_HERO = 0 |
The index of my hero for targeting when player is played card.
◆ INDEX_MY_MINION
| constexpr std::size_t RosettaStone::INDEX_MY_MINION = INDEX_MY_HERO + 1 |
The index of my minion for targeting when player is played card.
◆ INDEX_OPPONENT_HERO
| constexpr std::size_t RosettaStone::INDEX_OPPONENT_HERO = INDEX_MY_MINION + FIELD_SIZE |
The index of opponent hero for targeting when player is played card.
◆ INDEX_OPPONENT_MINION
| constexpr std::size_t RosettaStone::INDEX_OPPONENT_MINION = INDEX_OPPONENT_HERO + 1 |
The index of opponent minion for targeting when player is played card.
◆ int
| RosettaStone::int |
◆ MANA_UPPER_LIMIT
| constexpr std::size_t RosettaStone::MANA_UPPER_LIMIT = 10 |
The maximum number of available/maximum mana.
◆ MAX_DECK_SIZE
| constexpr std::size_t RosettaStone::MAX_DECK_SIZE = 60 |
The maximum number of cards that can be stored in the deck during game.
◆ NUM_DRAW_CARDS_AT_START_FIRST
| constexpr std::size_t RosettaStone::NUM_DRAW_CARDS_AT_START_FIRST = 3 |
The number of cards that the player going first will be given.
◆ NUM_DRAW_CARDS_AT_START_SECOND
| constexpr std::size_t RosettaStone::NUM_DRAW_CARDS_AT_START_SECOND = 4 |
The number of cards that the player going second will be given.
◆ NUM_PLAYER_CLASS
| constexpr std::size_t RosettaStone::NUM_PLAYER_CLASS = 9 |
The number of player class.
- Note
- Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior
◆ RANKED_STANDARD
| RosettaStone::RANKED_STANDARD = 2 |
◆ RANKED_WILD
| RosettaStone::RANKED_WILD = 30 |
◆ START_DECK_SIZE
| constexpr std::size_t RosettaStone::START_DECK_SIZE = 30 |
The number of cards that can be stored in the deck at game start.
◆ TAVERNBRAWL_1P_VERSUS_AI
| RosettaStone::TAVERNBRAWL_1P_VERSUS_AI = 17 |
◆ TAVERNBRAWL_2P_COOP
| RosettaStone::TAVERNBRAWL_2P_COOP = 18 |
◆ TAVERNBRAWL_PVP
| RosettaStone::TAVERNBRAWL_PVP = 16 |
◆ TEST1
| RosettaStone::TEST1 = 11 |
◆ TEST2
| RosettaStone::TEST2 = 12 |
◆ TEST3
| RosettaStone::TEST3 = 13 |
◆ TUTORIAL
| RosettaStone::TUTORIAL = 5 |
◆ UNKNOWN
| RosettaStone::UNKNOWN = 0 |
◆ VERSION
| constexpr float RosettaStone::VERSION = 0.3f |
Hearthstone++ version.
◆ VS_AI
| RosettaStone::VS_AI = 4 |
1.8.14