Namespaces | |
Generic | |
PlayerTasks | |
SimpleTasks | |
Task | |
Typedefs | |
using | status_t = unsigned int |
Enumerations | |
enum | PlayerType { PlayerType::RANDOM, PlayerType::PLAYER1, PlayerType::PLAYER2 } |
Enumeration that represents the player. More... | |
enum | EffectOperator { EffectOperator::ADD, EffectOperator::SUB, EffectOperator::MUL, EffectOperator::SET } |
Effect operator to change card value such as attack and health. More... | |
enum | ChoiceAction { ChoiceAction::INVALID = 0, ChoiceAction::HAND = 1 } |
The action type of choice. More... | |
enum | ManaOperator { ManaOperator::ADD = 0, ManaOperator::SUB = 1, ManaOperator::SET = 2 } |
The operator to change mana. More... | |
enum | ManaType { ManaType::AVAILABLE = 0, ManaType::MAXIMUM = 1 } |
The type to change mana. More... | |
enum | TaskStatus : status_t { TaskStatus::INVALID, TaskStatus::STOP, TaskStatus::COMPLETE, TaskStatus::NUM_TASK_STATUS } |
Meta data to represent the result of the task. More... | |
Functions | |
BETTER_ENUM (BlockType, int, ATTACK=1, JOUST=2, POWER=3, SCRIPT=4, TRIGGER=5, DEATHS=6, PLAY=7, FATIGUE=8, RITUAL=9, REVEAL_CARD=10, GAME_RESET=11, ACTION=99) BETTER_ENUM(BattleNetGameType | |
BETTER_ENUM (TaskID, int, INVALID, DRAW, OVERDRAW, MODIFY_MANA, DAMAGE, MULLIGAN, PLAY_CARD, ADD_ENCHANTMENT, DESTROY, DISCARD, HEAL_FULL, POISONOUS, FREEZE, HEAL, INCLUDE, CONTROL, END_TURN, CHOOSE, ATTACK) | |
An enumerator for identifying each task. More... | |
Variables | |
constexpr float | VERSION = 0.3f |
Hearthstone++ version. More... | |
constexpr std::size_t | NUM_PLAYER_CLASS = 9 |
constexpr std::size_t | START_DECK_SIZE = 30 |
The number of cards that can be stored in the deck at game start. More... | |
constexpr std::size_t | MAX_DECK_SIZE = 60 |
The maximum number of cards that can be stored in the deck during game. More... | |
constexpr std::size_t | FIELD_SIZE = 7 |
The maximum number of minions that can be placed in the field. More... | |
constexpr std::size_t | NUM_DRAW_CARDS_AT_START_FIRST = 3 |
The number of cards that the player going first will be given. More... | |
constexpr std::size_t | NUM_DRAW_CARDS_AT_START_SECOND = 4 |
The number of cards that the player going second will be given. More... | |
constexpr std::size_t | MANA_UPPER_LIMIT = 10 |
The maximum number of available/maximum mana. More... | |
constexpr std::size_t | HAND_SIZE = 10 |
The maximum number of cards in your hand. More... | |
constexpr std::size_t | INDEX_MY_HERO = 0 |
The index of my hero for targeting when player is played card. More... | |
constexpr std::size_t | INDEX_MY_MINION = INDEX_MY_HERO + 1 |
The index of my minion for targeting when player is played card. More... | |
constexpr std::size_t | INDEX_OPPONENT_HERO = INDEX_MY_MINION + FIELD_SIZE |
The index of opponent hero for targeting when player is played card. More... | |
constexpr std::size_t | INDEX_OPPONENT_MINION = INDEX_OPPONENT_HERO + 1 |
The index of opponent minion for targeting when player is played card. More... | |
constexpr std::size_t | GAME_MAIN_MENU_SIZE = 3 |
int | |
UNKNOWN = 0 | |
FRIENDS = 1 | |
RANKED_STANDARD = 2 | |
ARENA = 3 | |
VS_AI = 4 | |
TUTORIAL = 5 | |
ASYNC = 6 | |
CASUAL_STANDARD_NEWBIE = 9 | |
CASUAL_STANDARD_NORMAL = 10 | |
TEST1 = 11 | |
TEST2 = 12 | |
TEST3 = 13 | |
TAVERNBRAWL_PVP = 16 | |
TAVERNBRAWL_1P_VERSUS_AI = 17 | |
TAVERNBRAWL_2P_COOP = 18 | |
RANKED_WILD = 30 | |
CASUAL_WILD = 31 | |
FSG_BRAWL_VS_FRIEND = 40 | |
FSG_BRAWL_PVP = 41 | |
FSG_BRAWL_1P_VERSUS_AI = 42 | |
FSG_BRAWL_2P_COOP = 43 | |
Typedef Documentation
◆ status_t
using RosettaStone::status_t = typedef unsigned int |
Enumeration Type Documentation
◆ ChoiceAction
|
strong |
The action type of choice.
Enumerator | |
---|---|
INVALID | Invalid action. |
HAND | Hand. |
◆ EffectOperator
|
strong |
Effect operator to change card value such as attack and health.
Enumerator | |
---|---|
ADD | Add card value. |
SUB | Subtract card value. |
MUL | Multiply card value. |
SET | Set card value. |
◆ ManaOperator
|
strong |
◆ ManaType
|
strong |
◆ PlayerType
|
strong |
◆ TaskStatus
|
strong |
Function Documentation
◆ BETTER_ENUM() [1/2]
RosettaStone::BETTER_ENUM | ( | BlockType | , |
int | , | ||
ATTACK | = 1 , |
||
JOUST | = 2 , |
||
POWER | = 3 , |
||
SCRIPT | = 4 , |
||
TRIGGER | = 5 , |
||
DEATHS | = 6 , |
||
PLAY | = 7 , |
||
FATIGUE | = 8 , |
||
RITUAL | = 9 , |
||
REVEAL_CARD | = 10 , |
||
GAME_RESET | = 11 , |
||
ACTION | = 99 |
||
) |
◆ BETTER_ENUM() [2/2]
RosettaStone::BETTER_ENUM | ( | TaskID | , |
int | , | ||
INVALID | , | ||
DRAW | , | ||
OVERDRAW | , | ||
MODIFY_MANA | , | ||
DAMAGE | , | ||
MULLIGAN | , | ||
PLAY_CARD | , | ||
ADD_ENCHANTMENT | , | ||
DESTROY | , | ||
DISCARD | , | ||
HEAL_FULL | , | ||
POISONOUS | , | ||
FREEZE | , | ||
HEAL | , | ||
INCLUDE | , | ||
CONTROL | , | ||
END_TURN | , | ||
CHOOSE | , | ||
ATTACK | |||
) |
An enumerator for identifying each task.
Variable Documentation
◆ ARENA
RosettaStone::ARENA = 3 |
◆ ASYNC
RosettaStone::ASYNC = 6 |
◆ CASUAL_STANDARD_NEWBIE
RosettaStone::CASUAL_STANDARD_NEWBIE = 9 |
◆ CASUAL_STANDARD_NORMAL
RosettaStone::CASUAL_STANDARD_NORMAL = 10 |
◆ CASUAL_WILD
RosettaStone::CASUAL_WILD = 31 |
◆ FIELD_SIZE
constexpr std::size_t RosettaStone::FIELD_SIZE = 7 |
The maximum number of minions that can be placed in the field.
◆ FRIENDS
RosettaStone::FRIENDS = 1 |
◆ FSG_BRAWL_1P_VERSUS_AI
RosettaStone::FSG_BRAWL_1P_VERSUS_AI = 42 |
◆ FSG_BRAWL_2P_COOP
RosettaStone::FSG_BRAWL_2P_COOP = 43 |
◆ FSG_BRAWL_PVP
RosettaStone::FSG_BRAWL_PVP = 41 |
◆ FSG_BRAWL_VS_FRIEND
RosettaStone::FSG_BRAWL_VS_FRIEND = 40 |
◆ GAME_MAIN_MENU_SIZE
constexpr std::size_t RosettaStone::GAME_MAIN_MENU_SIZE = 3 |
The number of menus in main phase.
- Note
- We will refactor it soon.
◆ HAND_SIZE
constexpr std::size_t RosettaStone::HAND_SIZE = 10 |
The maximum number of cards in your hand.
◆ INDEX_MY_HERO
constexpr std::size_t RosettaStone::INDEX_MY_HERO = 0 |
The index of my hero for targeting when player is played card.
◆ INDEX_MY_MINION
constexpr std::size_t RosettaStone::INDEX_MY_MINION = INDEX_MY_HERO + 1 |
The index of my minion for targeting when player is played card.
◆ INDEX_OPPONENT_HERO
constexpr std::size_t RosettaStone::INDEX_OPPONENT_HERO = INDEX_MY_MINION + FIELD_SIZE |
The index of opponent hero for targeting when player is played card.
◆ INDEX_OPPONENT_MINION
constexpr std::size_t RosettaStone::INDEX_OPPONENT_MINION = INDEX_OPPONENT_HERO + 1 |
The index of opponent minion for targeting when player is played card.
◆ int
RosettaStone::int |
◆ MANA_UPPER_LIMIT
constexpr std::size_t RosettaStone::MANA_UPPER_LIMIT = 10 |
The maximum number of available/maximum mana.
◆ MAX_DECK_SIZE
constexpr std::size_t RosettaStone::MAX_DECK_SIZE = 60 |
The maximum number of cards that can be stored in the deck during game.
◆ NUM_DRAW_CARDS_AT_START_FIRST
constexpr std::size_t RosettaStone::NUM_DRAW_CARDS_AT_START_FIRST = 3 |
The number of cards that the player going first will be given.
◆ NUM_DRAW_CARDS_AT_START_SECOND
constexpr std::size_t RosettaStone::NUM_DRAW_CARDS_AT_START_SECOND = 4 |
The number of cards that the player going second will be given.
◆ NUM_PLAYER_CLASS
constexpr std::size_t RosettaStone::NUM_PLAYER_CLASS = 9 |
The number of player class.
- Note
- Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior
◆ RANKED_STANDARD
RosettaStone::RANKED_STANDARD = 2 |
◆ RANKED_WILD
RosettaStone::RANKED_WILD = 30 |
◆ START_DECK_SIZE
constexpr std::size_t RosettaStone::START_DECK_SIZE = 30 |
The number of cards that can be stored in the deck at game start.
◆ TAVERNBRAWL_1P_VERSUS_AI
RosettaStone::TAVERNBRAWL_1P_VERSUS_AI = 17 |
◆ TAVERNBRAWL_2P_COOP
RosettaStone::TAVERNBRAWL_2P_COOP = 18 |
◆ TAVERNBRAWL_PVP
RosettaStone::TAVERNBRAWL_PVP = 16 |
◆ TEST1
RosettaStone::TEST1 = 11 |
◆ TEST2
RosettaStone::TEST2 = 12 |
◆ TEST3
RosettaStone::TEST3 = 13 |
◆ TUTORIAL
RosettaStone::TUTORIAL = 5 |
◆ UNKNOWN
RosettaStone::UNKNOWN = 0 |
◆ VERSION
constexpr float RosettaStone::VERSION = 0.3f |
Hearthstone++ version.
◆ VS_AI
RosettaStone::VS_AI = 4 |