RosettaStone::Hand Class Reference
#include <Rosetta/Models/Hand.hpp>
Public Member Functions | |
Hand () | |
Default constructor. More... | |
Player & | GetOwner () const |
void | SetOwner (Player &owner) |
bool | IsFull () const |
bool | IsEmpty () const |
std::size_t | GetNumOfCards () const |
Entity * | GetCard (std::size_t pos) |
std::vector< Entity * > | GetAllCards () |
std::optional< std::size_t > | FindCardPos (Entity &card) |
void | AddCard (Entity &card) |
void | RemoveCard (Entity &card) |
void | SwapCard (Entity &card1, Entity &card2) |
Detailed Description
Hand class.
This class is where each player keeps the cards currently available to them. The player can see their hand face-up at the bottom of the screen, while the opponent's hand is shown face-down at the top of the screen.
Constructor & Destructor Documentation
◆ Hand()
RosettaStone::Hand::Hand | ( | ) |
Default constructor.
Member Function Documentation
◆ AddCard()
void RosettaStone::Hand::AddCard | ( | Entity & | card | ) |
Adds a card to hand.
- Parameters
-
card The card to add to hand.
◆ FindCardPos()
std::optional<std::size_t> RosettaStone::Hand::FindCardPos | ( | Entity & | card | ) |
Returns the position of card in hand.
- Returns
- The position of card in hand.
◆ GetAllCards()
std::vector<Entity*> RosettaStone::Hand::GetAllCards | ( | ) |
Returns all cards in hand.
- Returns
- A list of cards in hand.
◆ GetCard()
Entity* RosettaStone::Hand::GetCard | ( | std::size_t | pos | ) |
Returns card in hand.
- Parameters
-
pos The position of card in hand.
- Returns
- A card in hand at
pos
.
◆ GetNumOfCards()
std::size_t RosettaStone::Hand::GetNumOfCards | ( | ) | const |
Returns the number of cards in hand.
- Returns
- The number of cards in hand.
◆ GetOwner()
Player& RosettaStone::Hand::GetOwner | ( | ) | const |
Returns the owner of hand.
- Returns
- The owner of hand.
◆ IsEmpty()
bool RosettaStone::Hand::IsEmpty | ( | ) | const |
Finds out if hand is empty.
- Returns
- true if hand is empty, and false otherwise.
◆ IsFull()
bool RosettaStone::Hand::IsFull | ( | ) | const |
Finds out if hand is full.
- Returns
- true if hand is full, and false otherwise.
◆ RemoveCard()
void RosettaStone::Hand::RemoveCard | ( | Entity & | card | ) |
Removes a card from hand.
- Parameters
-
card The card to remove from hand.
◆ SetOwner()
void RosettaStone::Hand::SetOwner | ( | Player & | owner | ) |
Sets the owner of hand.
- Parameters
-
owner The owner of hand.
◆ SwapCard()
Swaps two cards in hand.
- Parameters
-
card1 First card to swap. card2 Second card to swap.
The documentation for this class was generated from the following file:
- Rosetta/Models/Hand.hpp