RosettaStone::Weapon Class Reference
#include <Rosetta/Models/Weapon.hpp>
Inheritance diagram for RosettaStone::Weapon:
Public Member Functions | |
| Weapon ()=default | |
| Default constructor. More... | |
| Weapon (Player &_owner, Card &_card) | |
| virtual | ~Weapon ()=default |
| Default destructor. More... | |
| Weapon (const Weapon &weapon)=default | |
| Default copy constructor. More... | |
| Weapon (Weapon &&weapon)=default | |
| Default move constructor. More... | |
| Weapon & | operator= (const Weapon &weapon)=default |
| Default copy assignment operator. More... | |
| Weapon & | operator= (Weapon &&weapon)=default |
| Default move assignment operator. More... | |
| void | Destroy () override |
| Destroys weapon. More... | |
Public Member Functions inherited from RosettaStone::Entity | |
| Entity ()=default | |
| Default constructor. More... | |
| Entity (Player &_owner, Card &_card) | |
| virtual | ~Entity () |
| Destructor. More... | |
| Entity (const Entity &ent) | |
| Copy constructor. More... | |
| Entity (Entity &&ent) noexcept | |
| Move constructor. More... | |
| Entity & | operator= (const Entity &ent) |
| Copy assignment operator. More... | |
| Entity & | operator= (Entity &&ent) noexcept |
| Move assignment operator. More... | |
| Player & | GetOwner () const |
| void | SetOwner (Player &owner) |
| int | GetGameTag (GameTag tag) const |
| virtual void | SetGameTag (GameTag tag, int value) |
Public Attributes | |
| std::size_t | attack = 0 |
| std::size_t | durability = 0 |
Public Attributes inherited from RosettaStone::Entity | |
| Card | card |
| std::size_t | id = 0 |
| bool | isDestroyed = false |
Additional Inherited Members | |
Static Public Member Functions inherited from RosettaStone::Entity | |
| static Entity * | GetFromCard (Player &player, Card &&card) |
Protected Attributes inherited from RosettaStone::Entity | |
| Player * | m_owner = nullptr |
| std::map< GameTag, int > | m_gameTags |
Detailed Description
Weapon class.
This class inherits from Entity class. Also, it stores durability that shows the number of times you can use that weapon before it is destroyed.
Constructor & Destructor Documentation
◆ Weapon() [1/4]
|
default |
Default constructor.
◆ Weapon() [2/4]
Constructs weapon with given _owner and _card.
- Parameters
-
_owner An owner of the card. _card A reference to the card.
◆ ~Weapon()
|
virtualdefault |
Default destructor.
◆ Weapon() [3/4]
|
default |
Default copy constructor.
◆ Weapon() [4/4]
|
default |
Default move constructor.
Member Function Documentation
◆ Destroy()
|
overridevirtual |
Destroys weapon.
Reimplemented from RosettaStone::Entity.
◆ operator=() [1/2]
Default copy assignment operator.
◆ operator=() [2/2]
Default move assignment operator.
Member Data Documentation
◆ attack
| std::size_t RosettaStone::Weapon::attack = 0 |
◆ durability
| std::size_t RosettaStone::Weapon::durability = 0 |
The documentation for this class was generated from the following file:
- Rosetta/Models/Weapon.hpp
Public Member Functions inherited from
1.8.14