CoreCardsGen class.
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#include <Rosetta/CardSets/CoreCardsGen.hpp>
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| static void | AddHeroes (std::map< std::string, Power > &cards) |
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| static void | AddHeroPowers (std::map< std::string, Power > &cards) |
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| static void | AddDruid (std::map< std::string, Power > &cards) |
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| static void | AddDruidNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddHunter (std::map< std::string, Power > &cards) |
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| static void | AddHunterNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddMage (std::map< std::string, Power > &cards) |
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| static void | AddMageNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddPaladin (std::map< std::string, Power > &cards) |
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| static void | AddPaladinNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddPriest (std::map< std::string, Power > &cards) |
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| static void | AddPriestNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddRogue (std::map< std::string, Power > &cards) |
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| static void | AddRogueNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddShaman (std::map< std::string, Power > &cards) |
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| static void | AddShamanNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddWarlock (std::map< std::string, Power > &cards) |
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| static void | AddWarlockNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddWarrior (std::map< std::string, Power > &cards) |
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| static void | AddWarriorNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddNeutral (std::map< std::string, Power > &cards) |
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| static void | AddNeutralNonCollect (std::map< std::string, Power > &cards) |
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| static void | AddAll (std::map< std::string, Power > &cards) |
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CoreCardsGen class.
This structure adds CORE cards to data storage with power.
◆ AddAll()
| static void RosettaStone::CoreCardsGen::AddAll |
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std::map< std::string, Power > & |
cards | ) |
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static |
Adds all cards to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddDruid()
| static void RosettaStone::CoreCardsGen::AddDruid |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds druid cards that are collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddDruidNonCollect()
| static void RosettaStone::CoreCardsGen::AddDruidNonCollect |
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std::map< std::string, Power > & |
cards | ) |
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static |
Adds druid cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddHeroes()
| static void RosettaStone::CoreCardsGen::AddHeroes |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds hero cards to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddHeroPowers()
| static void RosettaStone::CoreCardsGen::AddHeroPowers |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds hero power cards to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddHunter()
| static void RosettaStone::CoreCardsGen::AddHunter |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds hunter cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddHunterNonCollect()
| static void RosettaStone::CoreCardsGen::AddHunterNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds hunter cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddMage()
| static void RosettaStone::CoreCardsGen::AddMage |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds mage cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddMageNonCollect()
| static void RosettaStone::CoreCardsGen::AddMageNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds mage cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddNeutral()
| static void RosettaStone::CoreCardsGen::AddNeutral |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds neutral cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddNeutralNonCollect()
| static void RosettaStone::CoreCardsGen::AddNeutralNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds neutral cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddPaladin()
| static void RosettaStone::CoreCardsGen::AddPaladin |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds paladin cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddPaladinNonCollect()
| static void RosettaStone::CoreCardsGen::AddPaladinNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds paladin cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddPriest()
| static void RosettaStone::CoreCardsGen::AddPriest |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds priest cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddPriestNonCollect()
| static void RosettaStone::CoreCardsGen::AddPriestNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds priest cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddRogue()
| static void RosettaStone::CoreCardsGen::AddRogue |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds rogue cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddRogueNonCollect()
| static void RosettaStone::CoreCardsGen::AddRogueNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds rogue cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddShaman()
| static void RosettaStone::CoreCardsGen::AddShaman |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds shaman cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddShamanNonCollect()
| static void RosettaStone::CoreCardsGen::AddShamanNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds shaman cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddWarlock()
| static void RosettaStone::CoreCardsGen::AddWarlock |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds warlock cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddWarlockNonCollect()
| static void RosettaStone::CoreCardsGen::AddWarlockNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds warlock cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddWarrior()
| static void RosettaStone::CoreCardsGen::AddWarrior |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds warrior cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
◆ AddWarriorNonCollect()
| static void RosettaStone::CoreCardsGen::AddWarriorNonCollect |
( |
std::map< std::string, Power > & |
cards | ) |
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static |
Adds warrior cards that are not collectible to cards.
- Parameters
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| cards | Data storage to store added cards with power. |
The documentation for this class was generated from the following file: