RosettaStone::CoreCardsGen Class Reference

CoreCardsGen class. More...

#include <Rosetta/CardSets/CoreCardsGen.hpp>

Static Public Member Functions

static void AddHeroes (std::map< std::string, Power > &cards)
 
static void AddHeroPowers (std::map< std::string, Power > &cards)
 
static void AddDruid (std::map< std::string, Power > &cards)
 
static void AddDruidNonCollect (std::map< std::string, Power > &cards)
 
static void AddHunter (std::map< std::string, Power > &cards)
 
static void AddHunterNonCollect (std::map< std::string, Power > &cards)
 
static void AddMage (std::map< std::string, Power > &cards)
 
static void AddMageNonCollect (std::map< std::string, Power > &cards)
 
static void AddPaladin (std::map< std::string, Power > &cards)
 
static void AddPaladinNonCollect (std::map< std::string, Power > &cards)
 
static void AddPriest (std::map< std::string, Power > &cards)
 
static void AddPriestNonCollect (std::map< std::string, Power > &cards)
 
static void AddRogue (std::map< std::string, Power > &cards)
 
static void AddRogueNonCollect (std::map< std::string, Power > &cards)
 
static void AddShaman (std::map< std::string, Power > &cards)
 
static void AddShamanNonCollect (std::map< std::string, Power > &cards)
 
static void AddWarlock (std::map< std::string, Power > &cards)
 
static void AddWarlockNonCollect (std::map< std::string, Power > &cards)
 
static void AddWarrior (std::map< std::string, Power > &cards)
 
static void AddWarriorNonCollect (std::map< std::string, Power > &cards)
 
static void AddNeutral (std::map< std::string, Power > &cards)
 
static void AddNeutralNonCollect (std::map< std::string, Power > &cards)
 
static void AddAll (std::map< std::string, Power > &cards)
 

Detailed Description

CoreCardsGen class.

This structure adds CORE cards to data storage with power.

Member Function Documentation

◆ AddAll()

static void RosettaStone::CoreCardsGen::AddAll ( std::map< std::string, Power > &  cards)
static

Adds all cards to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddDruid()

static void RosettaStone::CoreCardsGen::AddDruid ( std::map< std::string, Power > &  cards)
static

Adds druid cards that are collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddDruidNonCollect()

static void RosettaStone::CoreCardsGen::AddDruidNonCollect ( std::map< std::string, Power > &  cards)
static

Adds druid cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddHeroes()

static void RosettaStone::CoreCardsGen::AddHeroes ( std::map< std::string, Power > &  cards)
static

Adds hero cards to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddHeroPowers()

static void RosettaStone::CoreCardsGen::AddHeroPowers ( std::map< std::string, Power > &  cards)
static

Adds hero power cards to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddHunter()

static void RosettaStone::CoreCardsGen::AddHunter ( std::map< std::string, Power > &  cards)
static

Adds hunter cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddHunterNonCollect()

static void RosettaStone::CoreCardsGen::AddHunterNonCollect ( std::map< std::string, Power > &  cards)
static

Adds hunter cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddMage()

static void RosettaStone::CoreCardsGen::AddMage ( std::map< std::string, Power > &  cards)
static

Adds mage cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddMageNonCollect()

static void RosettaStone::CoreCardsGen::AddMageNonCollect ( std::map< std::string, Power > &  cards)
static

Adds mage cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddNeutral()

static void RosettaStone::CoreCardsGen::AddNeutral ( std::map< std::string, Power > &  cards)
static

Adds neutral cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddNeutralNonCollect()

static void RosettaStone::CoreCardsGen::AddNeutralNonCollect ( std::map< std::string, Power > &  cards)
static

Adds neutral cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddPaladin()

static void RosettaStone::CoreCardsGen::AddPaladin ( std::map< std::string, Power > &  cards)
static

Adds paladin cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddPaladinNonCollect()

static void RosettaStone::CoreCardsGen::AddPaladinNonCollect ( std::map< std::string, Power > &  cards)
static

Adds paladin cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddPriest()

static void RosettaStone::CoreCardsGen::AddPriest ( std::map< std::string, Power > &  cards)
static

Adds priest cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddPriestNonCollect()

static void RosettaStone::CoreCardsGen::AddPriestNonCollect ( std::map< std::string, Power > &  cards)
static

Adds priest cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddRogue()

static void RosettaStone::CoreCardsGen::AddRogue ( std::map< std::string, Power > &  cards)
static

Adds rogue cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddRogueNonCollect()

static void RosettaStone::CoreCardsGen::AddRogueNonCollect ( std::map< std::string, Power > &  cards)
static

Adds rogue cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddShaman()

static void RosettaStone::CoreCardsGen::AddShaman ( std::map< std::string, Power > &  cards)
static

Adds shaman cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddShamanNonCollect()

static void RosettaStone::CoreCardsGen::AddShamanNonCollect ( std::map< std::string, Power > &  cards)
static

Adds shaman cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddWarlock()

static void RosettaStone::CoreCardsGen::AddWarlock ( std::map< std::string, Power > &  cards)
static

Adds warlock cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddWarlockNonCollect()

static void RosettaStone::CoreCardsGen::AddWarlockNonCollect ( std::map< std::string, Power > &  cards)
static

Adds warlock cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddWarrior()

static void RosettaStone::CoreCardsGen::AddWarrior ( std::map< std::string, Power > &  cards)
static

Adds warrior cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

◆ AddWarriorNonCollect()

static void RosettaStone::CoreCardsGen::AddWarriorNonCollect ( std::map< std::string, Power > &  cards)
static

Adds warrior cards that are not collectible to cards.

Parameters
cardsData storage to store added cards with power.

The documentation for this class was generated from the following file: