RosettaStone::Hero Class Reference
#include <Rosetta/Models/Hero.hpp>
Inheritance diagram for RosettaStone::Hero:
Public Member Functions | |
| Hero ()=default | |
| Default constructor. More... | |
| Hero (Player &_owner, Card &_card) | |
| ~Hero () | |
| Default destructor. More... | |
| Hero (const Hero &hero)=delete | |
| Deleted copy constructor. More... | |
| Hero (Hero &&hero)=delete | |
| Deleted move constructor. More... | |
| Hero & | operator= (const Hero &hero)=delete |
| Copy assignment operator. More... | |
| Hero & | operator= (Hero &&hero)=delete |
| Move assignment operator. More... | |
| void | Destroy () override |
| Destroys hero. More... | |
| void | AddWeapon (Weapon &_weapon) |
| void | RemoveWeapon () |
| Removes weapon from hero. More... | |
| bool | HasWeapon () const |
| size_t | GetAttack () const override |
Public Member Functions inherited from RosettaStone::Character | |
| Character ()=default | |
| Default constructor. More... | |
| Character (Player &_owner, Card &_card) | |
| virtual | ~Character ()=default |
| Default destructor. More... | |
| Character (const Character &c)=default | |
| Default copy constructor. More... | |
| Character (Character &&c)=default | |
| Default move constructor. More... | |
| Character & | operator= (const Character &c)=default |
| Default copy assignment operator. More... | |
| Character & | operator= (Character &&c)=default |
| Default move assignment operator. More... | |
| bool | CanAttack () const |
| bool | IsValidCombatTarget (Player &opponent, Character *target) const |
| size_t | TakeDamage (Character &source, std::size_t damage) |
| void | TakeHeal (Character &source, std::size_t heal) |
Public Member Functions inherited from RosettaStone::Entity | |
| Entity ()=default | |
| Default constructor. More... | |
| Entity (Player &_owner, Card &_card) | |
| virtual | ~Entity () |
| Destructor. More... | |
| Entity (const Entity &ent) | |
| Copy constructor. More... | |
| Entity (Entity &&ent) noexcept | |
| Move constructor. More... | |
| Entity & | operator= (const Entity &ent) |
| Copy assignment operator. More... | |
| Entity & | operator= (Entity &&ent) noexcept |
| Move assignment operator. More... | |
| Player & | GetOwner () const |
| void | SetOwner (Player &owner) |
| int | GetGameTag (GameTag tag) const |
| virtual void | SetGameTag (GameTag tag, int value) |
Public Attributes | |
| HeroPower * | heroPower = nullptr |
| Weapon * | weapon = nullptr |
| std::size_t | fatigue = 0 |
Public Attributes inherited from RosettaStone::Character | |
| std::size_t | numAttacked = 0 |
| std::size_t | attack = 0 |
| int | health = 0 |
| int | maxHealth = 0 |
Public Attributes inherited from RosettaStone::Entity | |
| Card | card |
| std::size_t | id = 0 |
| bool | isDestroyed = false |
Additional Inherited Members | |
Static Public Member Functions inherited from RosettaStone::Character | |
| static std::vector< Character * > | GetValidCombatTargets (Player &opponent) |
Static Public Member Functions inherited from RosettaStone::Entity | |
| static Entity * | GetFromCard (Player &player, Card &&card) |
Protected Attributes inherited from RosettaStone::Entity | |
| Player * | m_owner = nullptr |
| std::map< GameTag, int > | m_gameTags |
Detailed Description
Hero class.
This class inherits from Character structure. Also, it stores weapon that can attack to enemy.
Constructor & Destructor Documentation
◆ Hero() [1/4]
|
default |
Default constructor.
◆ Hero() [2/4]
Constructs hero with given _owner and _card.
- Parameters
-
_owner An owner of the card. _card A reference to the card.
◆ ~Hero()
| RosettaStone::Hero::~Hero | ( | ) |
Default destructor.
◆ Hero() [3/4]
|
delete |
Deleted copy constructor.
◆ Hero() [4/4]
|
delete |
Deleted move constructor.
Member Function Documentation
◆ AddWeapon()
| void RosettaStone::Hero::AddWeapon | ( | Weapon & | _weapon | ) |
Adds weapon to hero.
- Parameters
-
_weapon A weapon card to add.
◆ Destroy()
|
overridevirtual |
Destroys hero.
Reimplemented from RosettaStone::Character.
◆ GetAttack()
|
overridevirtual |
Returns the value of attack.
- Returns
- The value of attack.
Reimplemented from RosettaStone::Character.
◆ HasWeapon()
| bool RosettaStone::Hero::HasWeapon | ( | ) | const |
Returns the presence of weapon.
- Returns
- true if hero has weapon, and false otherwise.
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ RemoveWeapon()
| void RosettaStone::Hero::RemoveWeapon | ( | ) |
Removes weapon from hero.
Member Data Documentation
◆ fatigue
| std::size_t RosettaStone::Hero::fatigue = 0 |
◆ heroPower
| HeroPower* RosettaStone::Hero::heroPower = nullptr |
◆ weapon
| Weapon* RosettaStone::Hero::weapon = nullptr |
The documentation for this class was generated from the following file:
- Rosetta/Models/Hero.hpp
Public Member Functions inherited from
1.8.14