RosettaStone::Effects Class Reference
#include <Rosetta/Enchants/Effects.hpp>
Static Public Attributes | |
static Effect | Taunt = Effect(GameTag::TAUNT, EffectOperator::SET, 1) |
static Effect | Poisonous |
A minion ability that causes any minion damaged by them to be destroyed. More... | |
static Effect | DivineShield |
An ability which causes a minion to ignore the next damage it receives. More... | |
static Effect | WindFury |
An ability which allows a character to attack twice per turn. More... | |
static Effect | Stealth |
Detailed Description
Effects class.
This class lists specific effects such as Taunt, Poisonous and Stealth.
Member Data Documentation
◆ DivineShield
|
inlinestatic |
Initial value:
=
Effect(GameTag::DIVINE_SHIELD, EffectOperator::SET, 1)
An ability which causes a minion to ignore the next damage it receives.
◆ Poisonous
|
inlinestatic |
Initial value:
=
Effect(GameTag::POISONOUS, EffectOperator::SET, 1)
A minion ability that causes any minion damaged by them to be destroyed.
◆ Stealth
|
inlinestatic |
Initial value:
=
Effect(GameTag::STEALTH, EffectOperator::SET, 1)
A minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack.
◆ Taunt
|
inlinestatic |
A minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability.
◆ WindFury
|
inlinestatic |
Initial value:
=
Effect(GameTag::WINDFURY, EffectOperator::SET, 1)
An ability which allows a character to attack twice per turn.
The documentation for this class was generated from the following file:
- Rosetta/Enchants/Effects.hpp