RosettaStone::Card Class Reference
#include <Rosetta/Cards/Card.hpp>
Public Member Functions | |
Card ()=default | |
Default constructor. More... | |
virtual | ~Card ()=default |
Default destructor. More... | |
Card (const Card &card)=default | |
Default copy constructor. More... | |
Card (Card &&card)=default | |
Default move constructor. More... | |
Card & | operator= (const Card &card)=default |
Default copy assignment operator. More... | |
Card & | operator= (Card &&card)=default |
Default move assignment operator. More... | |
void | Initialize () |
Initializes card data. More... | |
bool | HasMechanic (GameTag mechanic) const |
std::size_t | GetMaxAllowedInDeck () const |
virtual void | ShowBriefInfo () const |
Prints brief card information. More... | |
virtual void | ShowInfo () const |
Prints card information. More... | |
Public Attributes | |
Rarity | rarity = Rarity::INVALID |
Faction | faction = Faction::INVALID |
CardSet | cardSet = CardSet::INVALID |
CardClass | cardClass = CardClass::INVALID |
CardType | cardType = CardType::INVALID |
Race | race = Race::INVALID |
std::string | id |
std::string | name |
std::string | text |
std::optional< std::size_t > | attack |
std::optional< std::size_t > | health |
std::optional< std::size_t > | spellDamage |
std::optional< std::size_t > | durability |
std::size_t | cost = 0 |
std::vector< GameTag > | mechanics |
std::map< PlayReq, int > | playRequirements |
std::vector< std::string > | entourages |
Power | power |
std::size_t | maxAllowedInDeck = 0 |
bool | isCollectible = false |
Detailed Description
Card class.
This class stores card information such as attack, health and cost.
Constructor & Destructor Documentation
◆ Card() [1/3]
|
default |
Default constructor.
◆ ~Card()
|
virtualdefault |
Default destructor.
◆ Card() [2/3]
|
default |
Default copy constructor.
◆ Card() [3/3]
|
default |
Default move constructor.
Member Function Documentation
◆ GetMaxAllowedInDeck()
std::size_t RosettaStone::Card::GetMaxAllowedInDeck | ( | ) | const |
Returns the number of cards that can be inserted into the deck.
- Returns
- The number of cards that can be inserted into the deck.
◆ HasMechanic()
bool RosettaStone::Card::HasMechanic | ( | GameTag | mechanic | ) | const |
Finds out if this card has mechanic
.
- Parameters
-
mechanic The mechanic of card.
- Returns
- true if this card has
mechanic
, and false otherwise.
◆ Initialize()
void RosettaStone::Card::Initialize | ( | ) |
Initializes card data.
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ShowBriefInfo()
|
virtual |
Prints brief card information.
◆ ShowInfo()
|
virtual |
Prints card information.
Member Data Documentation
◆ attack
std::optional<std::size_t> RosettaStone::Card::attack |
◆ cardClass
CardClass RosettaStone::Card::cardClass = CardClass::INVALID |
◆ cardSet
CardSet RosettaStone::Card::cardSet = CardSet::INVALID |
◆ cardType
CardType RosettaStone::Card::cardType = CardType::INVALID |
◆ cost
std::size_t RosettaStone::Card::cost = 0 |
◆ durability
std::optional<std::size_t> RosettaStone::Card::durability |
◆ entourages
std::vector<std::string> RosettaStone::Card::entourages |
◆ faction
Faction RosettaStone::Card::faction = Faction::INVALID |
◆ health
std::optional<std::size_t> RosettaStone::Card::health |
◆ id
std::string RosettaStone::Card::id |
◆ isCollectible
bool RosettaStone::Card::isCollectible = false |
◆ maxAllowedInDeck
std::size_t RosettaStone::Card::maxAllowedInDeck = 0 |
◆ mechanics
std::vector<GameTag> RosettaStone::Card::mechanics |
◆ name
std::string RosettaStone::Card::name |
◆ playRequirements
std::map<PlayReq, int> RosettaStone::Card::playRequirements |
◆ power
Power RosettaStone::Card::power |
◆ race
Race RosettaStone::Card::race = Race::INVALID |
◆ rarity
Rarity RosettaStone::Card::rarity = Rarity::INVALID |
◆ spellDamage
std::optional<std::size_t> RosettaStone::Card::spellDamage |
◆ text
std::string RosettaStone::Card::text |
The documentation for this class was generated from the following file:
- Rosetta/Cards/Card.hpp