RosettaStone::Hero Member List

This is the complete list of members for RosettaStone::Hero, including all inherited members.

AddWeapon(Weapon &_weapon)RosettaStone::Hero
attackRosettaStone::Character
CanAttack() constRosettaStone::Character
cardRosettaStone::Entity
Character()=defaultRosettaStone::Character
Character(Player &_owner, Card &_card)RosettaStone::Character
Character(const Character &c)=defaultRosettaStone::Character
Character(Character &&c)=defaultRosettaStone::Character
Destroy() overrideRosettaStone::Herovirtual
Entity()=defaultRosettaStone::Entity
Entity(Player &_owner, Card &_card)RosettaStone::Entity
Entity(const Entity &ent)RosettaStone::Entity
Entity(Entity &&ent) noexceptRosettaStone::Entity
fatigueRosettaStone::Hero
GetAttack() const overrideRosettaStone::Herovirtual
GetFromCard(Player &player, Card &&card)RosettaStone::Entitystatic
GetGameTag(GameTag tag) constRosettaStone::Entity
GetOwner() constRosettaStone::Entity
GetValidCombatTargets(Player &opponent)RosettaStone::Characterstatic
HasWeapon() constRosettaStone::Hero
healthRosettaStone::Character
Hero()=defaultRosettaStone::Hero
Hero(Player &_owner, Card &_card)RosettaStone::Hero
Hero(const Hero &hero)=deleteRosettaStone::Hero
Hero(Hero &&hero)=deleteRosettaStone::Hero
heroPowerRosettaStone::Hero
idRosettaStone::Entity
isDestroyedRosettaStone::Entity
IsValidCombatTarget(Player &opponent, Character *target) constRosettaStone::Character
m_gameTagsRosettaStone::Entityprotected
m_ownerRosettaStone::Entityprotected
maxHealthRosettaStone::Character
numAttackedRosettaStone::Character
operator=(const Hero &hero)=deleteRosettaStone::Hero
operator=(Hero &&hero)=deleteRosettaStone::Hero
RosettaStone::Character::operator=(const Character &c)=defaultRosettaStone::Character
RosettaStone::Character::operator=(Character &&c)=defaultRosettaStone::Character
RosettaStone::Entity::operator=(const Entity &ent)RosettaStone::Entity
RosettaStone::Entity::operator=(Entity &&ent) noexceptRosettaStone::Entity
RemoveWeapon()RosettaStone::Hero
SetGameTag(GameTag tag, int value)RosettaStone::Entityvirtual
SetOwner(Player &owner)RosettaStone::Entity
TakeDamage(Character &source, std::size_t damage)RosettaStone::Character
TakeHeal(Character &source, std::size_t heal)RosettaStone::Character
weaponRosettaStone::Hero
~Character()=defaultRosettaStone::Charactervirtual
~Entity()RosettaStone::Entityvirtual
~Hero()RosettaStone::Hero