RosettaStone v0.4
RosettaStone
Hero
RosettaStone::Hero Member List
This is the complete list of members for
RosettaStone::Hero
, including all inherited members.
AddWeapon
(Weapon &_weapon)
RosettaStone::Hero
attack
RosettaStone::Character
CanAttack
() const
RosettaStone::Character
card
RosettaStone::Entity
Character
()=default
RosettaStone::Character
Character
(Player &_owner, Card &_card)
RosettaStone::Character
Character
(const Character &c)=default
RosettaStone::Character
Character
(Character &&c)=default
RosettaStone::Character
Destroy
() override
RosettaStone::Hero
virtual
Entity
()=default
RosettaStone::Entity
Entity
(Player &_owner, Card &_card)
RosettaStone::Entity
Entity
(const Entity &ent)
RosettaStone::Entity
Entity
(Entity &&ent) noexcept
RosettaStone::Entity
fatigue
RosettaStone::Hero
GetAttack
() const override
RosettaStone::Hero
virtual
GetFromCard
(Player &player, Card &&card)
RosettaStone::Entity
static
GetGameTag
(GameTag tag) const
RosettaStone::Entity
GetOwner
() const
RosettaStone::Entity
GetValidCombatTargets
(Player &opponent)
RosettaStone::Character
static
HasWeapon
() const
RosettaStone::Hero
health
RosettaStone::Character
Hero
()=default
RosettaStone::Hero
Hero
(Player &_owner, Card &_card)
RosettaStone::Hero
Hero
(const Hero &hero)=delete
RosettaStone::Hero
Hero
(Hero &&hero)=delete
RosettaStone::Hero
heroPower
RosettaStone::Hero
id
RosettaStone::Entity
isDestroyed
RosettaStone::Entity
IsValidCombatTarget
(Player &opponent, Character *target) const
RosettaStone::Character
m_gameTags
RosettaStone::Entity
protected
m_owner
RosettaStone::Entity
protected
maxHealth
RosettaStone::Character
numAttacked
RosettaStone::Character
operator=
(const Hero &hero)=delete
RosettaStone::Hero
operator=
(Hero &&hero)=delete
RosettaStone::Hero
RosettaStone::Character::operator=
(const Character &c)=default
RosettaStone::Character
RosettaStone::Character::operator=
(Character &&c)=default
RosettaStone::Character
RosettaStone::Entity::operator=
(const Entity &ent)
RosettaStone::Entity
RosettaStone::Entity::operator=
(Entity &&ent) noexcept
RosettaStone::Entity
RemoveWeapon
()
RosettaStone::Hero
SetGameTag
(GameTag tag, int value)
RosettaStone::Entity
virtual
SetOwner
(Player &owner)
RosettaStone::Entity
TakeDamage
(Character &source, std::size_t damage)
RosettaStone::Character
TakeHeal
(Character &source, std::size_t heal)
RosettaStone::Character
weapon
RosettaStone::Hero
~Character
()=default
RosettaStone::Character
virtual
~Entity
()
RosettaStone::Entity
virtual
~Hero
()
RosettaStone::Hero
Generated on Fri Mar 22 2019 02:36:40 for RosettaStone by
1.8.14