CubbyFlow::Plane3 Member List

This is the complete list of members for CubbyFlow::Plane3, including all inherited members.

BoundingBox() constCubbyFlow::Surface3
BoundingBoxLocal() const overrideCubbyFlow::Plane3protectedvirtual
ClosestDistance(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestDistanceLocal(const Vector3D &otherPoint) constCubbyFlow::Surface3protectedvirtual
ClosestIntersection(const Ray3D &ray) constCubbyFlow::Surface3
ClosestIntersectionLocal(const Ray3D &ray) const overrideCubbyFlow::Plane3protectedvirtual
ClosestNormal(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestNormalLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Plane3protectedvirtual
ClosestPoint(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestPointLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Plane3protectedvirtual
GetBuilder()CubbyFlow::Plane3static
Intersects(const Ray3D &ray) constCubbyFlow::Surface3
IntersectsLocal(const Ray3D &ray) const overrideCubbyFlow::Plane3protectedvirtual
isNormalFlippedCubbyFlow::Surface3
normalCubbyFlow::Plane3
Plane3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Plane3
Plane3(const Vector3D &normal, const Vector3D &point, const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Plane3
Plane3(const Vector3D &point0, const Vector3D &point1, const Vector3D &point2, const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Plane3
Plane3(const Plane3 &other)CubbyFlow::Plane3
pointCubbyFlow::Plane3
Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Surface3
Surface3(const Surface3 &other)CubbyFlow::Surface3
transformCubbyFlow::Surface3
UpdateQueryEngine()CubbyFlow::Surface3virtual
~Surface3()CubbyFlow::Surface3virtual