CubbyFlow::Box3 Member List

This is the complete list of members for CubbyFlow::Box3, including all inherited members.

boundCubbyFlow::Box3
BoundingBox() constCubbyFlow::Surface3
BoundingBoxLocal() const overrideCubbyFlow::Box3protectedvirtual
Box3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Box3
Box3(const Vector3D &lowerCorner, const Vector3D &upperCorner, const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Box3
Box3(const BoundingBox3D &boundingBox, const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Box3explicit
Box3(const Box3 &other)CubbyFlow::Box3
ClosestDistance(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestDistanceLocal(const Vector3D &otherPoint) constCubbyFlow::Surface3protectedvirtual
ClosestIntersection(const Ray3D &ray) constCubbyFlow::Surface3
ClosestIntersectionLocal(const Ray3D &ray) const overrideCubbyFlow::Box3protectedvirtual
ClosestNormal(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestNormalLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Box3protectedvirtual
ClosestPoint(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestPointLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Box3protectedvirtual
GetBuilder()CubbyFlow::Box3static
Intersects(const Ray3D &ray) constCubbyFlow::Surface3
IntersectsLocal(const Ray3D &ray) const overrideCubbyFlow::Box3protectedvirtual
isNormalFlippedCubbyFlow::Surface3
Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Surface3
Surface3(const Surface3 &other)CubbyFlow::Surface3
transformCubbyFlow::Surface3
UpdateQueryEngine()CubbyFlow::Surface3virtual
~Surface3()CubbyFlow::Surface3virtual