RosettaStone::PlayerTasks::PlayCardTask Class Reference
PlayCardTask class. More...
#include <Rosetta/Tasks/PlayerTasks/PlayCardTask.hpp>
Inheritance diagram for RosettaStone::PlayerTasks::PlayCardTask:

Public Member Functions | |
PlayCardTask (Entity *source, Entity *target=nullptr, int fieldPos=-1) | |
TaskID | GetTaskID () const override |
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ITask ()=default | |
Default constructor. More... | |
ITask (EntityType entityType) | |
ITask (Entity *source, Entity *target) | |
ITask (EntityType entityType, Entity *source, Entity *target) | |
virtual | ~ITask ()=default |
Default destructor. More... | |
ITask (const ITask &task)=default | |
Default copy constructor. More... | |
ITask (ITask &&task)=default | |
Default move constructor. More... | |
ITask & | operator= (const ITask &task)=default |
Default copy assignment operator. More... | |
ITask & | operator= (ITask &&task)=default |
Default move assignment operator. More... | |
EntityType | GetEntityType () const |
void | SetSource (Entity *source) |
void | SetTarget (Entity *target) |
TaskStatus | Run (Player &player) |
Static Public Member Functions | |
static PlayCardTask | Minion (Player &player, Entity *source) |
static PlayCardTask | Spell (Player &player, Entity *source) |
static PlayCardTask | SpellTarget (Player &player, Entity *source, Entity *target) |
static PlayCardTask | Weapon (Player &player, Entity *source) |
Additional Inherited Members | |
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template<typename T > | |
static constexpr bool | isTask |
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EntityType | m_entityType = EntityType::EMPTY |
Entity * | m_source = nullptr |
Entity * | m_target = nullptr |
Detailed Description
PlayCardTask class.
This class represents the task for playing card from hand. Then it runs each task according to the card type.
Constructor & Destructor Documentation
◆ PlayCardTask()
RosettaStone::PlayerTasks::PlayCardTask::PlayCardTask | ( | Entity * | source, |
Entity * | target = nullptr , |
||
int | fieldPos = -1 |
||
) |
Constructs task with given source
, fieldPos
and target
.
- Parameters
-
source A pointer to source entity to play card. target A pointer to target entity to receive power. fieldPos A value indicating where to place card.
Member Function Documentation
◆ GetTaskID()
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overridevirtual |
◆ Minion()
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static |
PlayCardTask wrapper for minion without target and field position.
- Parameters
-
player The player to run task. source A pointer to source entity to play card.
- Returns
- Generated PlayCardTask for intended purpose.
◆ Spell()
|
static |
PlayCardTask wrapper for spell without target.
- Parameters
-
player The player to run task. source A pointer to source entity to play card.
- Returns
- Generated PlayCardTask for intended purpose.
◆ SpellTarget()
|
static |
PlayCardTask wrapper for spell.
- Parameters
-
player The player to run task. source A pointer to source entity to play card. target A pointer to target entity to receive power.
- Returns
- Generated PlayCardTask for intended purpose.
◆ Weapon()
|
static |
PlayCardTask wrapper for weapon without target.
- Parameters
-
player The player to run task. source A pointer to source entity to play card.
- Returns
- Generated PlayCardTask for intended purpose.
The documentation for this class was generated from the following file:
- Rosetta/Tasks/PlayerTasks/PlayCardTask.hpp