CubbyFlow::ZhuBridsonPointsToImplicit3 Class Referencefinal
3-D points-to-implicit converter based on Zhu and Bridson's method. More...
#include <Core/PointsToImplicit/ZhuBridsonPointsToImplicit3.h>
Inheritance diagram for CubbyFlow::ZhuBridsonPointsToImplicit3:
Public Member Functions | |
ZhuBridsonPointsToImplicit3 (double kernelRadius=1.0, double cutOffThreshold=0.25, bool isOutputSDF=true) | |
Constructs the converter with given kernel radius and cut-off threshold. More... | |
void | Convert (const ConstArrayAccessor1< Vector3D > &points, ScalarGrid3 *output) const override |
Converts the given points to implicit surface scalar field. More... | |
Public Member Functions inherited from CubbyFlow::PointsToImplicit3 | |
PointsToImplicit3 () | |
Default constructor. More... | |
virtual | ~PointsToImplicit3 () |
Default destructor. More... | |
Detailed Description
3-D points-to-implicit converter based on Zhu and Bridson's method.
- See also
- Zhu, Yongning, and Robert Bridson. "Animating sand as a fluid." ACM Transactions on Graphics (TOG). Vol. 24. No. 3. ACM, 2005.
Constructor & Destructor Documentation
◆ ZhuBridsonPointsToImplicit3()
CubbyFlow::ZhuBridsonPointsToImplicit3::ZhuBridsonPointsToImplicit3 | ( | double | kernelRadius = 1.0 , |
double | cutOffThreshold = 0.25 , |
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bool | isOutputSDF = true |
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) |
Constructs the converter with given kernel radius and cut-off threshold.
Member Function Documentation
◆ Convert()
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overridevirtual |
Converts the given points to implicit surface scalar field.
Implements CubbyFlow::PointsToImplicit3.
The documentation for this class was generated from the following file:
- Core/PointsToImplicit/ZhuBridsonPointsToImplicit3.h