AddNormal(const Vector3D &n) | CubbyFlow::TriangleMesh3 | |
AddPoint(const Vector3D &pt) | CubbyFlow::TriangleMesh3 | |
AddPointNormalTriangle(const Point3UI &newPointIndices, const Point3UI &newNormalIndices) | CubbyFlow::TriangleMesh3 | |
AddPointTriangle(const Point3UI &newPointIndices) | CubbyFlow::TriangleMesh3 | |
AddPointUVNormalTriangle(const Point3UI &newPointIndices, const Point3UI &newUVIndices, const Point3UI &newNormalIndices) | CubbyFlow::TriangleMesh3 | |
AddPointUVTriangle(const Point3UI &newPointIndices, const Point3UI &newUVIndices) | CubbyFlow::TriangleMesh3 | |
AddTriangle(const Triangle3 &tri) | CubbyFlow::TriangleMesh3 | |
AddUV(const Vector2D &t) | CubbyFlow::TriangleMesh3 | |
Area() const | CubbyFlow::TriangleMesh3 | |
BoundingBox() const | CubbyFlow::Surface3 | |
BoundingBoxLocal() const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
Clear() | CubbyFlow::TriangleMesh3 | |
ClosestDistance(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
ClosestDistanceLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
ClosestIntersection(const Ray3D &ray) const | CubbyFlow::Surface3 | |
ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
ClosestNormal(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
ClosestPoint(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
GetBuilder() | CubbyFlow::TriangleMesh3 | static |
HasNormals() const | CubbyFlow::TriangleMesh3 | |
HasUVs() const | CubbyFlow::TriangleMesh3 | |
IndexArray typedef | CubbyFlow::TriangleMesh3 | |
Intersects(const Ray3D &ray) const | CubbyFlow::Surface3 | |
IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
isNormalFlipped | CubbyFlow::Surface3 | |
Normal(size_t i) const | CubbyFlow::TriangleMesh3 | |
Normal(size_t i) | CubbyFlow::TriangleMesh3 | |
NormalArray typedef | CubbyFlow::TriangleMesh3 | |
NormalIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
NormalIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
NumberOfNormals() const | CubbyFlow::TriangleMesh3 | |
NumberOfPoints() const | CubbyFlow::TriangleMesh3 | |
NumberOfTriangles() const | CubbyFlow::TriangleMesh3 | |
NumberOfUVs() const | CubbyFlow::TriangleMesh3 | |
operator=(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
Point(size_t i) const | CubbyFlow::TriangleMesh3 | |
Point(size_t i) | CubbyFlow::TriangleMesh3 | |
PointArray typedef | CubbyFlow::TriangleMesh3 | |
PointIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
PointIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
ReadObj(std::istream *stream) | CubbyFlow::TriangleMesh3 | |
ReadObj(const std::string &fileName) | CubbyFlow::TriangleMesh3 | |
Rotate(const QuaternionD &q) | CubbyFlow::TriangleMesh3 | |
Scale(double factor) | CubbyFlow::TriangleMesh3 | |
Set(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
SetAngleWeightedVertexNormal() | CubbyFlow::TriangleMesh3 | |
SetFaceNormal() | CubbyFlow::TriangleMesh3 | |
Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | CubbyFlow::Surface3 | |
Surface3(const Surface3 &other) | CubbyFlow::Surface3 | |
Swap(TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
transform | CubbyFlow::Surface3 | |
Translate(const Vector3D &t) | CubbyFlow::TriangleMesh3 | |
Triangle(size_t i) const | CubbyFlow::TriangleMesh3 | |
TriangleMesh3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | CubbyFlow::TriangleMesh3 | |
TriangleMesh3(const PointArray &points, const NormalArray &normals, const UVArray &uvs, const IndexArray &pointIndices, const IndexArray &normalIndices, const IndexArray &uvIndices, const Transform3 &transform_=Transform3(), bool isNormalFlipped_=false) | CubbyFlow::TriangleMesh3 | |
TriangleMesh3(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
UpdateQueryEngine() override | CubbyFlow::TriangleMesh3 | virtual |
UV(size_t i) const | CubbyFlow::TriangleMesh3 | |
UV(size_t i) | CubbyFlow::TriangleMesh3 | |
UVArray typedef | CubbyFlow::TriangleMesh3 | |
UVIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
UVIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
Vector2DArray typedef | CubbyFlow::TriangleMesh3 | |
Vector3DArray typedef | CubbyFlow::TriangleMesh3 | |
Volume() const | CubbyFlow::TriangleMesh3 | |
WriteObj(std::ostream *stream) const | CubbyFlow::TriangleMesh3 | |
WriteObj(const std::string &fileName) const | CubbyFlow::TriangleMesh3 | |
~Surface3() | CubbyFlow::Surface3 | virtual |