CubbyFlow::TriangleMesh3 Member List

This is the complete list of members for CubbyFlow::TriangleMesh3, including all inherited members.

AddNormal(const Vector3D &n)CubbyFlow::TriangleMesh3
AddPoint(const Vector3D &pt)CubbyFlow::TriangleMesh3
AddPointNormalTriangle(const Point3UI &newPointIndices, const Point3UI &newNormalIndices)CubbyFlow::TriangleMesh3
AddPointTriangle(const Point3UI &newPointIndices)CubbyFlow::TriangleMesh3
AddPointUVNormalTriangle(const Point3UI &newPointIndices, const Point3UI &newUVIndices, const Point3UI &newNormalIndices)CubbyFlow::TriangleMesh3
AddPointUVTriangle(const Point3UI &newPointIndices, const Point3UI &newUVIndices)CubbyFlow::TriangleMesh3
AddTriangle(const Triangle3 &tri)CubbyFlow::TriangleMesh3
AddUV(const Vector2D &t)CubbyFlow::TriangleMesh3
Area() constCubbyFlow::TriangleMesh3
BoundingBox() constCubbyFlow::Surface3
BoundingBoxLocal() const overrideCubbyFlow::TriangleMesh3protectedvirtual
Clear()CubbyFlow::TriangleMesh3
ClosestDistance(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestDistanceLocal(const Vector3D &otherPoint) const overrideCubbyFlow::TriangleMesh3protectedvirtual
ClosestIntersection(const Ray3D &ray) constCubbyFlow::Surface3
ClosestIntersectionLocal(const Ray3D &ray) const overrideCubbyFlow::TriangleMesh3protectedvirtual
ClosestNormal(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestNormalLocal(const Vector3D &otherPoint) const overrideCubbyFlow::TriangleMesh3protectedvirtual
ClosestPoint(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestPointLocal(const Vector3D &otherPoint) const overrideCubbyFlow::TriangleMesh3protectedvirtual
GetBuilder()CubbyFlow::TriangleMesh3static
HasNormals() constCubbyFlow::TriangleMesh3
HasUVs() constCubbyFlow::TriangleMesh3
IndexArray typedefCubbyFlow::TriangleMesh3
Intersects(const Ray3D &ray) constCubbyFlow::Surface3
IntersectsLocal(const Ray3D &ray) const overrideCubbyFlow::TriangleMesh3protectedvirtual
isNormalFlippedCubbyFlow::Surface3
Normal(size_t i) constCubbyFlow::TriangleMesh3
Normal(size_t i)CubbyFlow::TriangleMesh3
NormalArray typedefCubbyFlow::TriangleMesh3
NormalIndex(size_t i) constCubbyFlow::TriangleMesh3
NormalIndex(size_t i)CubbyFlow::TriangleMesh3
NumberOfNormals() constCubbyFlow::TriangleMesh3
NumberOfPoints() constCubbyFlow::TriangleMesh3
NumberOfTriangles() constCubbyFlow::TriangleMesh3
NumberOfUVs() constCubbyFlow::TriangleMesh3
operator=(const TriangleMesh3 &other)CubbyFlow::TriangleMesh3
Point(size_t i) constCubbyFlow::TriangleMesh3
Point(size_t i)CubbyFlow::TriangleMesh3
PointArray typedefCubbyFlow::TriangleMesh3
PointIndex(size_t i) constCubbyFlow::TriangleMesh3
PointIndex(size_t i)CubbyFlow::TriangleMesh3
ReadObj(std::istream *stream)CubbyFlow::TriangleMesh3
ReadObj(const std::string &fileName)CubbyFlow::TriangleMesh3
Rotate(const QuaternionD &q)CubbyFlow::TriangleMesh3
Scale(double factor)CubbyFlow::TriangleMesh3
Set(const TriangleMesh3 &other)CubbyFlow::TriangleMesh3
SetAngleWeightedVertexNormal()CubbyFlow::TriangleMesh3
SetFaceNormal()CubbyFlow::TriangleMesh3
Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Surface3
Surface3(const Surface3 &other)CubbyFlow::Surface3
Swap(TriangleMesh3 &other)CubbyFlow::TriangleMesh3
transformCubbyFlow::Surface3
Translate(const Vector3D &t)CubbyFlow::TriangleMesh3
Triangle(size_t i) constCubbyFlow::TriangleMesh3
TriangleMesh3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::TriangleMesh3
TriangleMesh3(const PointArray &points, const NormalArray &normals, const UVArray &uvs, const IndexArray &pointIndices, const IndexArray &normalIndices, const IndexArray &uvIndices, const Transform3 &transform_=Transform3(), bool isNormalFlipped_=false)CubbyFlow::TriangleMesh3
TriangleMesh3(const TriangleMesh3 &other)CubbyFlow::TriangleMesh3
UpdateQueryEngine() overrideCubbyFlow::TriangleMesh3virtual
UV(size_t i) constCubbyFlow::TriangleMesh3
UV(size_t i)CubbyFlow::TriangleMesh3
UVArray typedefCubbyFlow::TriangleMesh3
UVIndex(size_t i) constCubbyFlow::TriangleMesh3
UVIndex(size_t i)CubbyFlow::TriangleMesh3
Vector2DArray typedefCubbyFlow::TriangleMesh3
Vector3DArray typedefCubbyFlow::TriangleMesh3
Volume() constCubbyFlow::TriangleMesh3
WriteObj(std::ostream *stream) constCubbyFlow::TriangleMesh3
WriteObj(const std::string &fileName) constCubbyFlow::TriangleMesh3
~Surface3()CubbyFlow::Surface3virtual