| AddNormal(const Vector3D &n) | CubbyFlow::TriangleMesh3 | |
| AddPoint(const Vector3D &pt) | CubbyFlow::TriangleMesh3 | |
| AddPointNormalTriangle(const Point3UI &newPointIndices, const Point3UI &newNormalIndices) | CubbyFlow::TriangleMesh3 | |
| AddPointTriangle(const Point3UI &newPointIndices) | CubbyFlow::TriangleMesh3 | |
| AddPointUVNormalTriangle(const Point3UI &newPointIndices, const Point3UI &newUVIndices, const Point3UI &newNormalIndices) | CubbyFlow::TriangleMesh3 | |
| AddPointUVTriangle(const Point3UI &newPointIndices, const Point3UI &newUVIndices) | CubbyFlow::TriangleMesh3 | |
| AddTriangle(const Triangle3 &tri) | CubbyFlow::TriangleMesh3 | |
| AddUV(const Vector2D &t) | CubbyFlow::TriangleMesh3 | |
| Area() const | CubbyFlow::TriangleMesh3 | |
| BoundingBox() const | CubbyFlow::Surface3 | |
| BoundingBoxLocal() const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
| Clear() | CubbyFlow::TriangleMesh3 | |
| ClosestDistance(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
| ClosestDistanceLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
| ClosestIntersection(const Ray3D &ray) const | CubbyFlow::Surface3 | |
| ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
| ClosestNormal(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
| ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
| ClosestPoint(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
| ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
| GetBuilder() | CubbyFlow::TriangleMesh3 | static |
| HasNormals() const | CubbyFlow::TriangleMesh3 | |
| HasUVs() const | CubbyFlow::TriangleMesh3 | |
| IndexArray typedef | CubbyFlow::TriangleMesh3 | |
| Intersects(const Ray3D &ray) const | CubbyFlow::Surface3 | |
| IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::TriangleMesh3 | protectedvirtual |
| isNormalFlipped | CubbyFlow::Surface3 | |
| Normal(size_t i) const | CubbyFlow::TriangleMesh3 | |
| Normal(size_t i) | CubbyFlow::TriangleMesh3 | |
| NormalArray typedef | CubbyFlow::TriangleMesh3 | |
| NormalIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
| NormalIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
| NumberOfNormals() const | CubbyFlow::TriangleMesh3 | |
| NumberOfPoints() const | CubbyFlow::TriangleMesh3 | |
| NumberOfTriangles() const | CubbyFlow::TriangleMesh3 | |
| NumberOfUVs() const | CubbyFlow::TriangleMesh3 | |
| operator=(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| Point(size_t i) const | CubbyFlow::TriangleMesh3 | |
| Point(size_t i) | CubbyFlow::TriangleMesh3 | |
| PointArray typedef | CubbyFlow::TriangleMesh3 | |
| PointIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
| PointIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
| ReadObj(std::istream *stream) | CubbyFlow::TriangleMesh3 | |
| ReadObj(const std::string &fileName) | CubbyFlow::TriangleMesh3 | |
| Rotate(const QuaternionD &q) | CubbyFlow::TriangleMesh3 | |
| Scale(double factor) | CubbyFlow::TriangleMesh3 | |
| Set(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| SetAngleWeightedVertexNormal() | CubbyFlow::TriangleMesh3 | |
| SetFaceNormal() | CubbyFlow::TriangleMesh3 | |
| Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | CubbyFlow::Surface3 | |
| Surface3(const Surface3 &other) | CubbyFlow::Surface3 | |
| Swap(TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| transform | CubbyFlow::Surface3 | |
| Translate(const Vector3D &t) | CubbyFlow::TriangleMesh3 | |
| Triangle(size_t i) const | CubbyFlow::TriangleMesh3 | |
| TriangleMesh3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | CubbyFlow::TriangleMesh3 | |
| TriangleMesh3(const PointArray &points, const NormalArray &normals, const UVArray &uvs, const IndexArray &pointIndices, const IndexArray &normalIndices, const IndexArray &uvIndices, const Transform3 &transform_=Transform3(), bool isNormalFlipped_=false) | CubbyFlow::TriangleMesh3 | |
| TriangleMesh3(const TriangleMesh3 &other) | CubbyFlow::TriangleMesh3 | |
| UpdateQueryEngine() override | CubbyFlow::TriangleMesh3 | virtual |
| UV(size_t i) const | CubbyFlow::TriangleMesh3 | |
| UV(size_t i) | CubbyFlow::TriangleMesh3 | |
| UVArray typedef | CubbyFlow::TriangleMesh3 | |
| UVIndex(size_t i) const | CubbyFlow::TriangleMesh3 | |
| UVIndex(size_t i) | CubbyFlow::TriangleMesh3 | |
| Vector2DArray typedef | CubbyFlow::TriangleMesh3 | |
| Vector3DArray typedef | CubbyFlow::TriangleMesh3 | |
| Volume() const | CubbyFlow::TriangleMesh3 | |
| WriteObj(std::ostream *stream) const | CubbyFlow::TriangleMesh3 | |
| WriteObj(const std::string &fileName) const | CubbyFlow::TriangleMesh3 | |
| ~Surface3() | CubbyFlow::Surface3 | virtual |