CubbyFlow::Triangle3 Member List

This is the complete list of members for CubbyFlow::Triangle3, including all inherited members.

Area() constCubbyFlow::Triangle3
BoundingBox() constCubbyFlow::Surface3
BoundingBoxLocal() const overrideCubbyFlow::Triangle3protectedvirtual
ClosestDistance(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestDistanceLocal(const Vector3D &otherPoint) constCubbyFlow::Surface3protectedvirtual
ClosestIntersection(const Ray3D &ray) constCubbyFlow::Surface3
ClosestIntersectionLocal(const Ray3D &ray) const overrideCubbyFlow::Triangle3protectedvirtual
ClosestNormal(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestNormalLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Triangle3protectedvirtual
ClosestPoint(const Vector3D &otherPoint) constCubbyFlow::Surface3
ClosestPointLocal(const Vector3D &otherPoint) const overrideCubbyFlow::Triangle3protectedvirtual
FaceNormal() constCubbyFlow::Triangle3
GetBarycentricCoords(const Vector3D &pt, double *b0, double *b1, double *b2) constCubbyFlow::Triangle3
GetBuilder()CubbyFlow::Triangle3static
Intersects(const Ray3D &ray) constCubbyFlow::Surface3
IntersectsLocal(const Ray3D &ray) const overrideCubbyFlow::Triangle3protectedvirtual
isNormalFlippedCubbyFlow::Surface3
normalsCubbyFlow::Triangle3
pointsCubbyFlow::Triangle3
SetNormalsToFaceNormal()CubbyFlow::Triangle3
Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Surface3
Surface3(const Surface3 &other)CubbyFlow::Surface3
transformCubbyFlow::Surface3
Triangle3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Triangle3
Triangle3(const std::array< Vector3D, 3 > &points, const std::array< Vector3D, 3 > &normals, const std::array< Vector2D, 3 > &uvs, const Transform3 &transform=Transform3(), bool isNormalFlipped=false)CubbyFlow::Triangle3
Triangle3(const Triangle3 &other)CubbyFlow::Triangle3
UpdateQueryEngine()CubbyFlow::Surface3virtual
uvsCubbyFlow::Triangle3
~Surface3()CubbyFlow::Surface3virtual