CubbyFlow::Triangle3 Member List
This is the complete list of members for CubbyFlow::Triangle3, including all inherited members.
| Area() const | CubbyFlow::Triangle3 | |
| BoundingBox() const | CubbyFlow::Surface3 | |
| BoundingBoxLocal() const override | CubbyFlow::Triangle3 | protectedvirtual |
| ClosestDistance(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
| ClosestDistanceLocal(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | protectedvirtual |
| ClosestIntersection(const Ray3D &ray) const | CubbyFlow::Surface3 | |
| ClosestIntersectionLocal(const Ray3D &ray) const override | CubbyFlow::Triangle3 | protectedvirtual |
| ClosestNormal(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
| ClosestNormalLocal(const Vector3D &otherPoint) const override | CubbyFlow::Triangle3 | protectedvirtual |
| ClosestPoint(const Vector3D &otherPoint) const | CubbyFlow::Surface3 | |
| ClosestPointLocal(const Vector3D &otherPoint) const override | CubbyFlow::Triangle3 | protectedvirtual |
| FaceNormal() const | CubbyFlow::Triangle3 | |
| GetBarycentricCoords(const Vector3D &pt, double *b0, double *b1, double *b2) const | CubbyFlow::Triangle3 | |
| GetBuilder() | CubbyFlow::Triangle3 | static |
| Intersects(const Ray3D &ray) const | CubbyFlow::Surface3 | |
| IntersectsLocal(const Ray3D &ray) const override | CubbyFlow::Triangle3 | protectedvirtual |
| isNormalFlipped | CubbyFlow::Surface3 | |
| normals | CubbyFlow::Triangle3 | |
| points | CubbyFlow::Triangle3 | |
| SetNormalsToFaceNormal() | CubbyFlow::Triangle3 | |
| Surface3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | CubbyFlow::Surface3 | |
| Surface3(const Surface3 &other) | CubbyFlow::Surface3 | |
| transform | CubbyFlow::Surface3 | |
| Triangle3(const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | CubbyFlow::Triangle3 | |
| Triangle3(const std::array< Vector3D, 3 > &points, const std::array< Vector3D, 3 > &normals, const std::array< Vector2D, 3 > &uvs, const Transform3 &transform=Transform3(), bool isNormalFlipped=false) | CubbyFlow::Triangle3 | |
| Triangle3(const Triangle3 &other) | CubbyFlow::Triangle3 | |
| UpdateQueryEngine() | CubbyFlow::Surface3 | virtual |
| uvs | CubbyFlow::Triangle3 | |
| ~Surface3() | CubbyFlow::Surface3 | virtual |
1.8.14