CubbyFlow::SPHPointsToImplicit3 Class Referencefinal
3-D points-to-implicit converter based on standard SPH kernel. More...
#include <Core/PointsToImplicit/SPHPointsToImplicit3.h>
Inheritance diagram for CubbyFlow::SPHPointsToImplicit3:
Public Member Functions | |
SPHPointsToImplicit3 (double kernelRadius=1.0, double cutOffDensity=0.5, bool isOutputSDF=true) | |
Constructs the converter with given kernel radius and cut-off density. More... | |
void | Convert (const ConstArrayAccessor1< Vector3D > &points, ScalarGrid3 *output) const override |
Converts the given points to implicit surface scalar field. More... | |
Public Member Functions inherited from CubbyFlow::PointsToImplicit3 | |
PointsToImplicit3 () | |
Default constructor. More... | |
virtual | ~PointsToImplicit3 () |
Default destructor. More... | |
Detailed Description
3-D points-to-implicit converter based on standard SPH kernel.
- See also
- Müller, Matthias, David Charypar, and Markus Gross. "Particle-based fluid simulation for interactive applications." Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation. Eurographics Association, 2003.
Constructor & Destructor Documentation
◆ SPHPointsToImplicit3()
CubbyFlow::SPHPointsToImplicit3::SPHPointsToImplicit3 | ( | double | kernelRadius = 1.0 , |
double | cutOffDensity = 0.5 , |
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bool | isOutputSDF = true |
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) |
Constructs the converter with given kernel radius and cut-off density.
Member Function Documentation
◆ Convert()
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overridevirtual |
Converts the given points to implicit surface scalar field.
Implements CubbyFlow::PointsToImplicit3.
The documentation for this class was generated from the following file:
- Core/PointsToImplicit/SPHPointsToImplicit3.h