7 #ifndef ROSETTASTONE_GRAVEYARD_HPP 8 #define ROSETTASTONE_GRAVEYARD_HPP 43 std::vector<Entity*> m_cards;
47 #endif // ROSETTASTONE_GRAVEYARD_HPP Graveyard()
Default constructor.
Graveyard class.
Definition: Graveyard.hpp:22
Abstract entity structure that stores card data.
Definition: Entity.hpp:28
void SetOwner(Player &owner)
void AddCard(Entity &card)
Player & GetOwner() const
Player class.
Definition: Player.hpp:33
Definition: AccountInfo.hpp:14