7 #ifndef ROSETTASTONE_GAME_AGENT_HPP 8 #define ROSETTASTONE_GAME_AGENT_HPP 75 #endif // ROSETTASTONE_GAME_AGENT_HPP void MainResource() override
Part of the game state.
IPolicy class.
Definition: Policy.hpp:22
void BeginMulligan() override
Part of the game state.
Game class.
Definition: Game.hpp:21
void FinalWrapUp() override
Part of the game state.
void MainEnd() override
Part of the game state.
void BeginFirst() override
Part of the game state.
void MainBegin() override
Part of the game state.
void MainStartTriggers() override
Part of the game state.
void BeginShuffle() override
Part of the game state.
void MainNext() override
Part of the game state.
GameAgent class.
Definition: GameAgent.hpp:19
void MainReady() override
Part of the game state.
GameConfig struct.
Definition: GameConfig.hpp:21
void MainDraw() override
Part of the game state.
void FinalGameOver() override
Part of the game state.
GameAgent(GameConfig &gameConfig, IPolicy *p1Policy, IPolicy *p2Policy)
void MainStart() override
Part of the game state.
void BeginDraw() override
Part of the game state.
Definition: AccountInfo.hpp:14
void MainCleanUp() override
Part of the game state.