Bounding Volume Hierarchy (BVH) in 3D. More...
#include <Core/Geometry/BVH3.h>
Public Types | |
| using | ContainerType = std::vector< T > |
| using | Iterator = typename ContainerType::iterator |
| using | ConstIterator = typename ContainerType::const_iterator |
Public Member Functions | |
| BVH3 () | |
| Default constructor. More... | |
| void | Build (const std::vector< T > &items, const std::vector< BoundingBox3D > &itemsBounds) |
| Builds bounding volume hierarchy. More... | |
| void | Clear () |
| Clears all the contents of this instance. More... | |
| NearestNeighborQueryResult3< T > | GetNearestNeighbor (const Vector3D &pt, const NearestNeighborDistanceFunc3< T > &distanceFunc) const override |
| bool | IsIntersects (const BoundingBox3D &box, const BoxIntersectionTestFunc3< T > &testFunc) const override |
Returns true if given box intersects with any of the stored items. More... | |
| bool | IsIntersects (const Ray3D &ray, const RayIntersectionTestFunc3< T > &testFunc) const override |
Returns true if given ray intersects with any of the stored items. More... | |
| void | ForEachIntersectingItem (const BoundingBox3D &box, const BoxIntersectionTestFunc3< T > &testFunc, const IntersectionVisitorFunc3< T > &visitorFunc) const override |
Invokes visitorFunc for every intersecting items. More... | |
| void | ForEachIntersectingItem (const Ray3D &ray, const RayIntersectionTestFunc3< T > &testFunc, const IntersectionVisitorFunc3< T > &visitorFunc) const override |
Invokes visitorFunc for every intersecting items. More... | |
| ClosestIntersectionQueryResult3< T > | GetClosestIntersection (const Ray3D &ray, const GetRayIntersectionFunc3< T > &testFunc) const override |
Returns the closest intersection for given ray. More... | |
| const BoundingBox3D & | GetBoundingBox () const |
| Returns bounding box of every items. More... | |
| Iterator | begin () |
| Returns the begin iterator of the item. More... | |
| Iterator | end () |
| Returns the end iterator of the item. More... | |
| ConstIterator | begin () const |
| Returns the immutable begin iterator of the item. More... | |
| ConstIterator | end () const |
| Returns the immutable end iterator of the item. More... | |
| size_t | GetNumberOfItems () const |
| Returns the number of items. More... | |
| const T & | GetItem (size_t i) const |
Returns the item at i. More... | |
Detailed Description
template<typename T>
class CubbyFlow::BVH3< T >
Bounding Volume Hierarchy (BVH) in 3D.
This class implements the classic bounding volume hierarchy structure in 3D. It implements IntersectionQueryEngine3 in order to support box/ray intersection tests. Also, NearestNeighborQueryEngine3 is implemented to provide nearest neighbor query.
Member Typedef Documentation
◆ ConstIterator
| using CubbyFlow::BVH3< T >::ConstIterator = typename ContainerType::const_iterator |
◆ ContainerType
| using CubbyFlow::BVH3< T >::ContainerType = std::vector<T> |
◆ Iterator
| using CubbyFlow::BVH3< T >::Iterator = typename ContainerType::iterator |
Constructor & Destructor Documentation
◆ BVH3()
| CubbyFlow::BVH3< T >::BVH3 | ( | ) |
Default constructor.
Member Function Documentation
◆ begin() [1/2]
| BVH3< T >::Iterator CubbyFlow::BVH3< T >::begin | ( | ) |
Returns the begin iterator of the item.
◆ begin() [2/2]
| BVH3< T >::ConstIterator CubbyFlow::BVH3< T >::begin | ( | ) | const |
Returns the immutable begin iterator of the item.
◆ Build()
| void CubbyFlow::BVH3< T >::Build | ( | const std::vector< T > & | items, |
| const std::vector< BoundingBox3D > & | itemsBounds | ||
| ) |
Builds bounding volume hierarchy.
◆ Clear()
| void CubbyFlow::BVH3< T >::Clear | ( | ) |
Clears all the contents of this instance.
◆ end() [1/2]
| BVH3< T >::Iterator CubbyFlow::BVH3< T >::end | ( | ) |
Returns the end iterator of the item.
◆ end() [2/2]
| BVH3< T >::ConstIterator CubbyFlow::BVH3< T >::end | ( | ) | const |
Returns the immutable end iterator of the item.
◆ ForEachIntersectingItem() [1/2]
|
inlineoverridevirtual |
Invokes visitorFunc for every intersecting items.
Implements CubbyFlow::IntersectionQueryEngine3< T >.
◆ ForEachIntersectingItem() [2/2]
|
inlineoverridevirtual |
Invokes visitorFunc for every intersecting items.
Implements CubbyFlow::IntersectionQueryEngine3< T >.
◆ GetBoundingBox()
| const BoundingBox3D & CubbyFlow::BVH3< T >::GetBoundingBox | ( | ) | const |
Returns bounding box of every items.
◆ GetClosestIntersection()
|
inlineoverridevirtual |
Returns the closest intersection for given ray.
Implements CubbyFlow::IntersectionQueryEngine3< T >.
◆ GetItem()
| const T & CubbyFlow::BVH3< T >::GetItem | ( | size_t | i | ) | const |
Returns the item at i.
◆ GetNearestNeighbor()
|
inlineoverridevirtual |
Returns the nearest neighbor for given point and distance measure function.
Implements CubbyFlow::NearestNeighborQueryEngine3< T >.
◆ GetNumberOfItems()
| size_t CubbyFlow::BVH3< T >::GetNumberOfItems | ( | ) | const |
Returns the number of items.
◆ IsIntersects() [1/2]
|
inlineoverridevirtual |
Returns true if given box intersects with any of the stored items.
Implements CubbyFlow::IntersectionQueryEngine3< T >.
◆ IsIntersects() [2/2]
|
inlineoverridevirtual |
Returns true if given ray intersects with any of the stored items.
Implements CubbyFlow::IntersectionQueryEngine3< T >.
The documentation for this class was generated from the following files:
- Core/Geometry/BVH3.h
- Core/Geometry/BVH3-Impl.h
1.8.14