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SphericalPointsToImplicit3.hpp
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1// This code is based on Jet framework.
2// Copyright (c) 2018 Doyub Kim
3// CubbyFlow is voxel-based fluid simulation engine for computer games.
4// Copyright (c) 2020 CubbyFlow Team
5// Core Part: Chris Ohk, Junwoo Hwang, Jihong Sin, Seungwoo Yoo
6// AI Part: Dongheon Cho, Minseo Kim
7// We are making my contributions/submissions to this project solely in our
8// personal capacity and are not conveying any rights to any intellectual
9// property of any third parties.
10
11#ifndef CUBBYFLOW_SPHERICAL_POINTS_TO_IMPLICIT3_HPP
12#define CUBBYFLOW_SPHERICAL_POINTS_TO_IMPLICIT3_HPP
13
15
16namespace CubbyFlow
17{
22{
23 public:
25 SphericalPointsToImplicit3(double radius = 1.0, bool isOutputSDF = true);
26
29 ScalarGrid3* output) const override;
30
31 private:
32 double m_radius = 1.0;
33 bool m_isOutputSDF = true;
34};
35
38 std::shared_ptr<SphericalPointsToImplicit3>;
39} // namespace CubbyFlow
40
41#endif
Definition Matrix.hpp:30
Abstract base class for 3-D points-to-implicit converters.
Definition PointsToImplicit3.hpp:21
Abstract base class for N-D scalar grid structure.
Definition ScalarGrid.hpp:25
3-D points-to-implicit converter based on simple sphere model.
Definition SphericalPointsToImplicit3.hpp:22
void Convert(const ConstArrayView1< Vector3D > &points, ScalarGrid3 *output) const override
Converts the given points to implicit surface scalar field.
SphericalPointsToImplicit3(double radius=1.0, bool isOutputSDF=true)
Constructs the converter with given sphere radius.
Definition pybind11Utils.hpp:21
std::shared_ptr< SphericalPointsToImplicit3 > SphericalPointsToImplicit3Ptr
Shared pointer type for SphericalPointsToImplicit3.
Definition SphericalPointsToImplicit3.hpp:38