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MarchingSquaresTable.hpp
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1// This code is based on Jet framework.
2// Copyright (c) 2018 Doyub Kim
3// CubbyFlow is voxel-based fluid simulation engine for computer games.
4// Copyright (c) 2020 CubbyFlow Team
5// Core Part: Chris Ohk, Junwoo Hwang, Jihong Sin, Seungwoo Yoo
6// AI Part: Dongheon Cho, Minseo Kim
7// We are making my contributions/submissions to this project solely in our
8// personal capacity and are not conveying any rights to any intellectual
9// property of any third parties.
10
11#ifndef CUBBYFLOW_MARCHING_SQUARES_TABLE_HPP
12#define CUBBYFLOW_MARCHING_SQUARES_TABLE_HPP
13
14namespace CubbyFlow
15{
16// VertexOffset lists the positions, relative to vertex0, of each of the 4
17// vertices of a Rect
18static const float vertexOffset2D[4][2] = {
19 { 0.0f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f }
20};
21
22// EdgeConnection lists the index of the endpoint vertices for each of the 4
23// edges of the Rect
24static const int edgeConnection2D[4][2] = {
25 { 0, 1 }, { 1, 2 }, { 2, 3 }, { 3, 0 }
26};
27
28// EdgeDirection lists the direction unit vector for each edge in the Rect
29static const float edgeDirection2D[4][2] = {
30 { 1.0f, 0.0f }, { 0.0f, 1.0f }, { -1.0f, 0.0f }, { 0.0f, -1.0f }
31};
32
33// For any edge, if one vertex is inside of the surface and the other is outside
34// of the surface then the edge intersects the surface
35// For each of the 4 vertices of the Rect can be two possible states : either
36// inside or outside of the surface
37// For any cube there are 2^4=16 possible sets of vertex states
38// This table lists the edges intersected by the surface for all 16 possible
39// vertex states
40// There are 4 edges. For each entry in the table, if edge #n is intersected,
41// then bit #n is set to 1
42static const int squareEdgeFlags[16] = { 0x000, 0x009, 0x003, 0x00a,
43 0x006, 0x00f, 0x005, 0x00c,
44 0x00c, 0x005, 0x00f, 0x006,
45 0x00a, 0x003, 0x009, 0x000 };
46
47// For each of the possible vertex states listed in RectEdgeFlags there is a
48// specific triangulation of the edge intersection points.
49// TriangleConnectionTable lists all of them in the form of 0-4 edge triples
50// with the list terminated by the invalid value -1.
51// For example: TriangleConnectionTable[3] list the 2 triangles formed when
52// corner[0] and corner[1] are inside of the surface, but the rest of the cube
53// is not.
54// The notation of vertex is as follow.
55// 6
56// 3-----------2
57// | |
58// | |
59// |7 |5
60// | |
61// | |
62// 0-----------1
63// 4
64// vertices at 0~1 nodes : 0~1
65// vertices on 0~1 edges : 4~7
66// Three vertices compose a triangle.
67
68static const int triangleConnectionTable2D[16][13] = {
69 {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
70 { 0, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
71 { 4, 1, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
72 { 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
73 { 5, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
74 { 0, 4, 7, 2, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
75 { 4, 1, 6, 1, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
76 { 0, 1, 7, 7, 1, 6, 1, 2, 6, -1, -1, -1, -1 },
77 { 7, 6, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
78 { 0, 4, 6, 0, 6, 3, -1, -1, -1, -1, -1, -1, -1 },
79 { 3, 7, 6, 6, 7, 4, 6, 4, 5, 1, 5, 4, -1 },
80 { 0, 6, 3, 0, 5, 6, 0, 1, 5, -1, -1, -1, -1 },
81 { 7, 5, 3, 5, 2, 3, -1, -1, -1, -1, -1, -1, -1 },
82 { 3, 0, 4, 3, 4, 5, 3, 5, 2, -1, -1, -1, -1 },
83 { 2, 3, 7, 2, 7, 4, 2, 4, 1, -1, -1, -1, -1 },
84 { 0, 1, 3, 1, 2, 3, -1, -1, -1, -1, -1, -1, -1 },
85};
86} // namespace CubbyFlow
87
88#endif
Definition pybind11Utils.hpp:21