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AnisotropicPointsToImplicit3.hpp
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1// This code is based on Jet framework.
2// Copyright (c) 2018 Doyub Kim
3// CubbyFlow is voxel-based fluid simulation engine for computer games.
4// Copyright (c) 2020 CubbyFlow Team
5// Core Part: Chris Ohk, Junwoo Hwang, Jihong Sin, Seungwoo Yoo
6// AI Part: Dongheon Cho, Minseo Kim
7// We are making my contributions/submissions to this project solely in our
8// personal capacity and are not conveying any rights to any intellectual
9// property of any third parties.
10
11#ifndef CUBBYFLOW_ANISOTROPIC_POINTS_TO_IMPLICIT3_HPP
12#define CUBBYFLOW_ANISOTROPIC_POINTS_TO_IMPLICIT3_HPP
13
15
16namespace CubbyFlow
17{
31{
32 public:
44 double cutOffDensity = 0.5,
45 double positionSmoothingFactor = 0.5,
46 size_t minNumNeighbors = 25,
47 bool isOutputSDF = true);
48
51 ScalarGrid3* output) const override;
52
53 private:
54 double m_kernelRadius = 1.0;
55 double m_cutOffDensity = 0.5;
56 double m_positionSmoothingFactor = 0.0;
57 size_t m_minNumNeighbors = 25;
58 bool m_isOutputSDF = true;
59};
60
63 std::shared_ptr<AnisotropicPointsToImplicit3>;
64} // namespace CubbyFlow
65
66#endif
3-D points-to-implicit converter using Anisotropic kernels.
Definition AnisotropicPointsToImplicit3.hpp:31
void Convert(const ConstArrayView1< Vector3D > &points, ScalarGrid3 *output) const override
Converts the given points to implicit surface scalar field.
AnisotropicPointsToImplicit3(double kernelRadius=1.0, double cutOffDensity=0.5, double positionSmoothingFactor=0.5, size_t minNumNeighbors=25, bool isOutputSDF=true)
Constructs the converter with given parameters.
Definition Matrix.hpp:30
Abstract base class for 3-D points-to-implicit converters.
Definition PointsToImplicit3.hpp:21
Abstract base class for N-D scalar grid structure.
Definition ScalarGrid.hpp:25
Definition pybind11Utils.hpp:21
std::shared_ptr< AnisotropicPointsToImplicit3 > AnisotropicPointsToImplicit3Ptr
Shared pointer for the AnisotropicPointsToImplicit3 type.
Definition AnisotropicPointsToImplicit3.hpp:63