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CubbyFlow is voxel-based fluid simulation engine for computer games based on Jet framework that was created by Doyub Kim. The host code is built on C++23 and can be compiled with commonly available compilers such as VC++. Optional CUDA device sources use C++17.

Key Features

  • SPH and PCISPH fluid simulators
  • Stable fluids-based smoke simulator
  • Level set-based liquid simulator
  • PIC, FLIP, and APIC fluid simulators
  • Upwind, ENO and FMM level set solvers
  • Converters between signed distance function and triangular mesh
  • Voxel surface reconstruction

Every simulator has both 2-D and 3-D implementations.