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CubbyFlow is voxel-based fluid simulation engine for computer games based on Jet framework that was created by Doyub Kim. The host code is built on C++23 and can be compiled with commonly available compilers such as VC++. Optional CUDA device sources use C++17.
Key Features
- SPH and PCISPH fluid simulators
- Stable fluids-based smoke simulator
- Level set-based liquid simulator
- PIC, FLIP, and APIC fluid simulators
- Upwind, ENO and FMM level set solvers
- Converters between signed distance function and triangular mesh
- Voxel surface reconstruction
Every simulator has both 2-D and 3-D implementations.
1.9.8