CubbyFlow::Box2 Member List

This is the complete list of members for CubbyFlow::Box2, including all inherited members.

boundCubbyFlow::Box2
BoundingBox() constCubbyFlow::Surface2
BoundingBoxLocal() const overrideCubbyFlow::Box2protectedvirtual
Box2(const Transform2 &transform=Transform2(), bool isNormalFlipped=false)CubbyFlow::Box2
Box2(const Vector2D &lowerCorner, const Vector2D &upperCorner, const Transform2 &transform=Transform2(), bool isNormalFlipped=false)CubbyFlow::Box2
Box2(const BoundingBox2D &boundingBox, const Transform2 &transform=Transform2(), bool isNormalFlipped=false)CubbyFlow::Box2
Box2(const Box2 &other)CubbyFlow::Box2
ClosestDistance(const Vector2D &otherPoint) constCubbyFlow::Surface2
ClosestDistanceLocal(const Vector2D &otherPoint) constCubbyFlow::Surface2protectedvirtual
ClosestIntersection(const Ray2D &ray) constCubbyFlow::Surface2
ClosestIntersectionLocal(const Ray2D &ray) const overrideCubbyFlow::Box2protectedvirtual
ClosestNormal(const Vector2D &otherPoint) constCubbyFlow::Surface2
ClosestNormalLocal(const Vector2D &otherPoint) const overrideCubbyFlow::Box2protectedvirtual
ClosestPoint(const Vector2D &otherPoint) constCubbyFlow::Surface2
ClosestPointLocal(const Vector2D &otherPoint) const overrideCubbyFlow::Box2protectedvirtual
GetBuilder()CubbyFlow::Box2static
Intersects(const Ray2D &ray) constCubbyFlow::Surface2
IntersectsLocal(const Ray2D &ray) const overrideCubbyFlow::Box2protectedvirtual
isNormalFlippedCubbyFlow::Surface2
Surface2(const Transform2 &transform=Transform2(), bool isNormalFlipped=false)CubbyFlow::Surface2
Surface2(const Surface2 &other)CubbyFlow::Surface2
transformCubbyFlow::Surface2
UpdateQueryEngine()CubbyFlow::Surface2virtual
~Surface2()CubbyFlow::Surface2virtual